Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its pawn to F4 and claims our queen.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the knight from G3 to H1, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the pawn to E4, and right after that slug's bishop advances from C5 to D6.
our hero advances the king from E1 to E2; then slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the pawn to C2, and our hero's king takes D2, leaving E2 behind. On C1, Slug promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on C1.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the pawn to A4.
Slug gives check with the bishop on A3.
our hero advances the king from C1 to C2, and right after that slug sets the bishop on B4, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Slug pushes the bishop to E1, while our hero's pawn takes A5, leaving A4 behind. Slug answers by moving the bishop from E1 to B4, and our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Slug brings the pawn to H4. our hero claims the enemy pawn by landing on H4.
Slug's pawn falls on F4 and tears the pawn from our hero.
our hero advances the pawn from A6 to A7; then slug sets the knight on F2, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Slug pushes the king to F7, and our hero's queen takes A1, leaving A8 behind. Slug answers by moving the pawn from E6 to E5, while our hero slides the queen across the board, from A1 to A4.
With dungeon cunning, Slug brings the bishop to C5. Check: our hero tightens the net by bringing the queen to B3.
Slug's pawn advances from E7 to E6. our hero advances the queen from B3 to F3, and right after that slug sets the king on E7, watching every square.
our hero captures the enemy knight: the queen leaps from F3 to F2.
From the dark, Slug pushes the king to F6. our hero captures the pawn on F4 and leaves Slug in check.
Slug's pawn falls on F4 and tears the queen from our hero.
our hero gives check with the pawn on E5.
With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the pawn to H5, and right after that slug's bishop advances from C5 to E3.
Check: our hero tightens the net by bringing the pawn to G4.
A cruel blow: Slug's king captures our hero's pawn on G4.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to F5, and our hero's king takes D3, leaving C2 behind.
Slug answers by moving the king from F5 to G6, while our hero slides the king across the board, from D3 to E4. With dungeon cunning, Slug brings the bishop to C5.
our hero captures the enemy pawn: the king leaps from E4 to F4.
Slug's bishop advances from C5 to D6. our hero claims the enemy bishop by landing on D6.
Slug sets the king on H5, watching every square, and without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to G6, while our hero's king takes F4, leaving E5 behind.
Check from Slug: the pawn plants itself on E5.
our hero captures the enemy pawn: the king leaps from F4 to E5.
A cruel blow: Slug's king captures our hero's pawn on H6.
With a steady hand, our hero brings the king to F6, and right after that slug's king advances from H6 to H5. our hero advances the king from F6 to E7; then slug sets the king on H6, watching every square.
our hero claims the enemy pawn by landing on D7.
From the dark, Slug pushes the king to G7, and our hero's king takes E7, leaving D7 behind. Slug answers by moving the king from G7 to G6, while our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Slug brings the king to H5. our hero's pawn crowns on D8 and becomes a queen.
Slug's king advances from H5 to G6. Check: our hero tightens the net by bringing the queen to D6.
Slug sets the king on H5, watching every square. our hero gives check with the queen on E5.
From the dark, Slug pushes the king to H4. From F6, our hero's queen forces Slug to defend.
Slug answers by moving the king from H4 to G4. Check: our hero tightens the net by bringing the queen to D4.
With dungeon cunning, Slug brings the king to H3. our hero gives check with the queen on D3.
Slug's king advances from H3 to H4. our hero captures the pawn on H7 and leaves Slug in check.
Slug sets the king on G3, watching every square. Check: our hero tightens the net by bringing the queen to D3.
From the dark, Slug pushes the king to G4. our hero gives check with the queen on E4.
Slug answers by moving the king from G4 to H3. From F5, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to H2. Check: our hero tightens the net by bringing the queen to F2.
Slug's king advances from H2 to H1. our hero gives check with the queen on F1.
Slug sets the king on H2, watching every square, and without hurry or fear, our hero places the queen on F3. From the dark, Slug pushes the king to G1.
Check: our hero tightens the net by bringing the queen to D1.
Slug answers by moving the king from G1 to G2. our hero gives check with the queen on E2.
With dungeon cunning, Slug brings the king to G3. With a steady hand, our hero brings the queen to D2, and right after that slug's king advances from G3 to H3.
our hero advances the queen from D2 to E1; then slug sets the king on G2, watching every square. our hero gives check with the queen on E4.
From the dark, Slug pushes the king to H2, and our hero's queen takes G4, leaving E4 behind. Slug answers by moving the king from H2 to H1.
Check: our hero tightens the net by bringing the queen to H4.
With dungeon cunning, Slug brings the king to G1. our hero gives check with the queen on G3.
Slug's king advances from G1 to F1. From H3, our hero's queen forces Slug to defend.
Slug sets the king on E2, watching every square. Check: our hero tightens the net by bringing the queen to E6.
From the dark, Slug pushes the king to D1. our hero gives check with the queen on D5.
Slug answers by moving the king from D1 to E2. From E4, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to F2. Check: our hero tightens the net by bringing the queen to F4.
Slug's king advances from F2 to G2. our hero gives check with the queen on G4.
Slug sets the king on H2, watching every square. From H4, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to G1. Check: our hero tightens the net by bringing the queen to H2.
Slug answers by moving the king from G1 to F1. our hero gives check with the queen on F2.
Slug's king falls on F2 and tears the queen from our hero.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 47 s
- Moves
- 134
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 16 / 21
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (134 moves) lasted longer than 98% of the games on this floor.