Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on D3 and defeats Slug's queen!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero advances the bishop from C1 to A3, while slug sets the knight on D5, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Slug pushes the bishop to A1; then our hero's king takes F2, leaving E1 behind. Slug answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to G2, while slug's pawn advances from B3 to B2.
our hero advances the pawn from D2 to D4. Slug captures the pawn on E3 and puts our hero in check.
Without hurry or fear, our hero places the king on F2. Slug's knight reaches D1 and threatens our hero's king.
our hero's king takes E2, leaving F2 behind. Check from Slug: the knight plants itself on C3.
our hero slides the king across the board, from E2 to D2. Slug gives check with the pawn on E3.
From D2 to C3, our hero's king swallows Slug's knight.
Slug's pawn crowns on B1 and a hostile knight is born.
our hero advances the king from C3 to C2, while slug sets the king on E7, watching every square. From C2 to B1, our hero's king swallows Slug's knight.
From the dark, Slug pushes the pawn to E2. A clean strike: our hero's king topples the bishop on A1.
Slug's pawn crowns on E1 and a hostile queen is born.
our hero slides the king across the board, from A1 to B2. Check from Slug: the queen plants itself on E2.
With a steady hand, our hero brings the king to B3, while slug's king advances from E7 to F6. our hero advances the king from B3 to C3, and slug sets the king on G5, watching every square.
our hero gives check with the bishop on C1.
From the dark, Slug pushes the king to F6, and right after that our hero's pawn takes D5, leaving D4 behind. Slug gives check with the queen on D3.
A clean strike: our hero's king topples the queen on D3.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the king to E4, and slug's king advances from F6 to E7.
our hero advances the king from E4 to F5, while slug sets the pawn on C4, watching every square. From F5 to G4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the king to D7; then our hero's king takes F5, leaving G4 behind. Slug answers by moving the pawn from F7 to F6.
From F5 to F6, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to G4, while slug's king advances from C7 to B8.
our hero advances the pawn from G4 to G5, and slug sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Slug pushes the pawn to C3, and right after that our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from A7 to B7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the pawn to B3. From F7, our hero's queen forces Slug to defend.
Slug's king advances from B7 to A8. Check: our hero tightens the net by bringing the queen to E8.
Slug sets the king on B7, watching every square. our hero gives check with the queen on E7.
From the dark, Slug pushes the king to A6. A clean strike: our hero's queen topples the pawn on D6.
Slug answers by moving the king from A6 to B7. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the pawn to D6, while slug's pawn advances from B3 to B2.
our hero advances the bishop from C1 to E3. Slug's pawn crowns on B1 and a hostile knight is born.
By taking the pawn on B6, our hero drives Slug into check.
From the dark, Slug pushes the king to A8, and right after that our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the knight from B1 to A3.
Mate. our hero's queen on D8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 6
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.