Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on F2.
Slug falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the knight to G8, and our hero's bishop takes B2, leaving C1 behind. Slug answers by moving the knight from G8 to E7, while our hero slides the king across the board, from E1 to D2.
Slug's pawn falls on A2 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E3; then slug's knight advances from E7 to C8. our hero claims the enemy pawn by landing on E4.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on H3. A cruel blow: Slug's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
Slug answers by moving the king from E7 to D8, and our hero slides the king across the board, from E4 to D3. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the pawn to E4, and right after that slug's king advances from E8 to E7. our hero advances the pawn from C3 to C4.
After toppling the pawn on C4, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on C4.
From the dark, Slug pushes the knight to A7. Check: our hero tightens the net by bringing the bishop to F6.
Slug answers by moving the king from E7 to E6, while our hero slides the pawn across the board, from E4 to E5. Check from Slug: the pawn plants itself on D5.
With a steady hand, our hero brings the king to D3. On A1, Slug promotes and gains a reinforcing queen.
our hero advances the pawn from H3 to H4, and right after that slug sets the queen on B2, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Slug pushes the knight to B5, while our hero's pawn takes H6, leaving H5 behind. Slug gives check with the queen on D4.
our hero slides the king across the board, from D3 to E2. Slug's queen reaches F2 and threatens our hero's king.
our hero claims the enemy queen by landing on F2.
Slug's king advances from E6 to F5. our hero advances the bishop from F6 to H8; then slug sets the king on F4, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the knight to A7, and our hero's bishop takes F6, leaving H8 behind.
Slug answers by moving the king from F4 to F5. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Slug brings the knight to C8. With a steady hand, our hero brings the queen to H4; then slug's knight advances from C8 to E7.
our hero gives check with the queen on G5.
Slug sets the king on E4, watching every square. our hero captures the enemy knight: the bishop leaps from F6 to E7.
From the dark, Slug pushes the king to D3, while our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the pawn from F7 to F6.
our hero captures the enemy pawn: the queen leaps from G5 to F6.
With dungeon cunning, Slug brings the king to C2. our hero claims the enemy pawn by landing on C5.
Slug's pawn falls on C5 and tears the bishop from our hero.
our hero advances the pawn from E6 to E7; then slug sets the king on D1, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Slug pushes the pawn to D4. From E2, our hero's queen forces Slug to defend.
Slug answers by moving the king from D1 to C1, while our hero slides the queen across the board, from F6 to C6. With dungeon cunning, Slug brings the king to B1.
our hero gives check with the queen on B6.
Slug's king advances from B1 to A1. Mate. our hero's queen on B2 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 20 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 64% of the games on this floor.