Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero answers with fury: the queen leaps from H8 to H1 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to H4; then spider's pawn advances from F6 to F5. our hero advances the pawn from H4 to H5, and right after that spider sets the knight on G3, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Spider pushes the king to D8, while our hero's pawn takes H7, leaving H6 behind.
Spider answers by moving the knight from G3 to H1. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to D7. our hero claims the enemy knight by landing on H1.
Spider's king advances from D7 to C7. our hero advances the queen from H1 to A8; then spider sets the pawn on C2, watching every square.
our hero claims the enemy pawn by landing on A6.
From the dark, Spider pushes the king to D8. our hero captures the enemy pawn: the queen leaps from A6 to A4.
Spider answers by moving the pawn from E3 to E2. our hero claims the enemy pawn by landing on C2.
With dungeon cunning, Spider brings the pawn to E6. our hero captures the enemy pawn: the queen leaps from C2 to E2.
Spider's king advances from D8 to D7. our hero claims the enemy pawn by landing on E5.
Spider sets the king on C8, watching every square. our hero captures the pawn on E6 and leaves Spider in check.
From the dark, Spider pushes the king to D8. our hero claims the enemy pawn by landing on F5.
Spider answers by moving the king from D8 to E8. our hero gives check with the queen on E5.
With dungeon cunning, Spider brings the king to F7. From F5, our hero's queen forces Spider to defend.
Spider's king advances from F7 to G8. Check: our hero tightens the net by bringing the queen to G5.
Spider sets the king on F8, watching every square. our hero gives check with the queen on F5.
From the dark, Spider pushes the king to E7. From E5, our hero's queen forces Spider to defend.
Spider answers by moving the king from E7 to F8. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Spider brings the king to E7. our hero gives check with the queen on E5.
Spider's king advances from E7 to F8. From F5, our hero's queen forces Spider to defend.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 43 s
- Moves
- 43
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 26% of the games on this floor.