Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on C1 and defeats Spider's bishop!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero advances the pawn from H2 to H4, while spider sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the pawn to C2; then our hero's pawn takes H6, leaving H5 behind. Spider's pawn crowns on C1 and a hostile bishop is born.
our hero slides the king across the board, from E1 to D1. Spider's pawn reaches E2 and threatens our hero's king.
A clean strike: our hero's king topples the bishop on C1.
Spider's pawn advances from F5 to F4. our hero advances the king from C1 to D2, and spider sets the king on F7, watching every square.
A clean strike: our hero's king topples the pawn on E2.
Spider's pawn reaches F3 and threatens our hero's king.
our hero's king takes E3, leaving E2 behind. Spider answers by moving the pawn from A6 to A5.
A clean strike: our hero's king topples the pawn on E4.
With dungeon cunning, Spider brings the king to F6. From E4 to F3, our hero's king swallows Spider's pawn.
Spider's pawn advances from E7 to E6. our hero advances the pawn from H6 to H7, while spider sets the king on G6, watching every square.
Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the pawn to A3. A clean strike: our hero's queen topples the pawn on E5.
Spider answers by moving the king from G6 to H6. From E5 to A5, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to G6. A clean strike: our hero's queen topples the pawn on A3.
Spider's pawn advances from E6 to E5. our hero advances the queen from A3 to E3, and spider sets the king on F7, watching every square.
A clean strike: our hero's queen topples the pawn on E5.
From the dark, Spider pushes the king to G8. From G5, our hero's queen forces Spider to defend.
Spider answers by moving the king from G8 to F8. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Spider brings the king to G8. our hero gives check with the queen on G5.
Spider's king advances from G8 to F8. From F5, our hero's queen forces Spider to defend.
Spider sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to E4.
From the dark, Spider pushes the king to D8. our hero gives check with the queen on D3.
Spider answers by moving the king from D8 to E7. From E4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to D6. Check: our hero tightens the net by bringing the queen to D4.
Spider's king advances from D6 to E7. our hero gives check with the queen on E4.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 49 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 4
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.