Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the queen leaps from A3 to C5 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from H2 to H4, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the knight to C5, while our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the pawn to F5. our hero's pawn crowns on H8 and becomes a queen.
Spider's knight advances from C5 to A4. our hero captures the enemy pawn: the queen leaps from H8 to E5.
Spider sets the pawn on E6, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the pawn to E2. our hero captures the enemy pawn: the queen leaps from C3 to A3.
Spider answers by moving the knight from A4 to C5. our hero claims the enemy knight by landing on C5.
With dungeon cunning, Spider brings the pawn to F4. With a steady hand, our hero brings the queen to E3; then spider's pawn advances from F4 to F3.
our hero claims the enemy pawn by landing on F3.
Spider sets the king on E7, watching every square. our hero captures the enemy pawn: the queen leaps from F3 to E2.
From the dark, Spider pushes the pawn to C5. our hero claims the enemy pawn by landing on A6.
Spider answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to B5.
With dungeon cunning, Spider brings the king to E7. our hero captures the pawn on C5 and leaves Spider in check.
Spider's king advances from E7 to D8. From D5, our hero's queen forces Spider to defend.
Spider sets the king on C8, watching every square. our hero captures the pawn on E6 and leaves Spider in check.
From the dark, Spider pushes the king to C7. our hero gives check with the queen on F7.
Spider answers by moving the king from C7 to B6. From F6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to B5. Check: our hero tightens the net by bringing the queen to F5.
Spider's king advances from B5 to B4. our hero gives check with the queen on F4.
Spider sets the king on A5, watching every square. From F5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to B4. Check: our hero tightens the net by bringing the queen to F4.
Spider answers by moving the king from B4 to C5. our hero gives check with the queen on F5.
With dungeon cunning, Spider brings the king to B4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 48
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (48 moves) lasted longer than 34% of the games on this floor.