Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on F6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from E7 to E6.
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from D2 to D4. Rat's pawn falls on D3 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A4. Rat's pawn reaches D2 and threatens our hero's king.
our hero claims the enemy pawn by landing on D2.
Rat sets the king on F6, watching every square. From E5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to F5, while our hero's king takes E3, leaving D2 behind. Rat answers by moving the pawn from G6 to G5.
our hero captures the enemy pawn: the pawn leaps from F4 to G5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to F4, and right after that rat's pawn advances from C6 to C5.
our hero advances the pawn from C3 to C4; then rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the knight to F6. our hero captures the enemy knight: the pawn leaps from E5 to F6.
Rat answers by moving the king from G6 to H5, while our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to G6.
our hero captures the enemy pawn: the king leaps from E5 to E6.
Rat's king advances from G6 to H7. our hero advances the king from E6 to F7, and right after that rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to G8. our hero gives check with the pawn on F7.
Rat answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from E7 to D7. our hero's pawn crowns on F8 and becomes a queen.
Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to D7.
our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from D7 to E6. our hero gives check with the queen on G8.
With dungeon cunning, Rat brings the king to E5. Mate. our hero's queen on F4 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 11 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.