Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on D4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from D7 to D6. our hero advances the pawn from A3 to A4, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to G7.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's knight advances from C6 to D4. A clean strike: our hero's pawn topples the knight on D4.

Rat sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to D5; then our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to G5.

A clean strike: our hero's pawn topples the pawn on D5.

Rat advances to D5 and claims our pawn.

From H4, our hero's pawn forces Rat to defend.

Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E5.

our hero gives check with the pawn on G4.

Rat moves the king from H5 to H4 and topples our hero's pawn.

our hero slides the king across the board, from E1 to F2, while with dungeon cunning, Rat brings the pawn to E4. From F3 to E4, our hero's pawn swallows Rat's pawn.

Rat moves the king from H4 to G4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the king on H3, watching every square, and right after that without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to H2; then our hero's pawn takes D7, leaving D6 behind.

Rat answers by moving the king from H2 to H1. Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to H2. A clean strike: our hero's queen topples the pawn on A5.

Rat's king advances from H2 to H3. our hero advances the queen from A5 to A6, and rat sets the king on H4, watching every square.

A clean strike: our hero's queen topples the pawn on G6.

From the dark, Rat pushes the king to H3. From H6, our hero's queen forces Rat to defend.

Rat answers by moving the king from H3 to G4; then our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the pawn to C6, and rat's king advances from F5 to E5. our hero advances the pawn from D5 to D6, while rat sets the king on E4, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to F5.

Promotion: on D8, our hero turns a pawn into a queen.

Rat answers by moving the king from F5 to E4, and right after that our hero slides the queen across the board, from H6 to F8. With dungeon cunning, Rat brings the king to E5.

Check: our hero tightens the net by bringing the queen to E8.

Rat's king advances from E5 to F4. our hero advances the queen from D8 to D7, and rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the queen on F7. From the dark, Rat pushes the king to H6, and right after that our hero's queen takes G8, leaving E8 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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