Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its knight to G8 and claims our queen.
Rat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from E7 to E6. our hero advances the pawn from G2 to G3, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat's knight falls on G4 and tears the pawn from our hero.
our hero slides the pawn across the board, from G5 to G6; then with dungeon cunning, Rat brings the knight to H6. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E7 to D6.
our hero advances the pawn from A3 to A4; then rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from D6 to D5, while our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, our hero brings the king to F1; then rat's king advances from D5 to D6.
our hero advances the pawn from A2 to A3, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the knight to F6. our hero's pawn crowns on G8 and becomes a queen.
Rat's knight falls on G8 and tears the queen from our hero.
our hero slides the pawn across the board, from F3 to F4; then with dungeon cunning, Rat brings the knight to H6. our hero claims the enemy pawn by landing on E5.
Rat's knight advances from H6 to G8. our hero advances the pawn from D2 to D3.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the pawn to D6. our hero captures the enemy pawn: the pawn leaps from E5 to D6.
A cruel blow: Rat's king captures our hero's pawn on D6.
our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Rat brings the knight to F6. From E5, our hero's pawn forces Rat to defend.
Rat's king advances from D6 to E7. our hero captures the knight on F6 and leaves Rat in check.
Rat's king falls on F6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E5, while our hero's king takes D1, leaving E1 behind.
Rat answers by moving the king from E5 to E6, and our hero slides the king across the board, from D1 to D2. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy pawn by landing on D3.
Rat's king advances from F7 to E8. our hero advances the king from D3 to D4; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to F7, and our hero's king takes D4, leaving E4 behind.
Rat answers by moving the king from F7 to F8, while our hero slides the king across the board, from D4 to E4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to E5; then rat's king advances from E8 to F7. our hero advances the king from E5 to D6, and right after that rat sets the king on E8, watching every square.
our hero captures the enemy pawn: the king leaps from D6 to C6.
From the dark, Rat pushes the king to E7, while our hero's king takes B6, leaving C6 behind. Rat answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from G8 to F7.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to F7, and our hero's king takes A6, leaving A5 behind. Rat answers by moving the king from F7 to G7, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on F8.
Rat's king advances from F6 to E6. our hero advances the king from A6 to A7, and right after that rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to E5, while our hero's king takes B8, leaving A7 behind.
Rat answers by moving the king from E5 to E4, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E3.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E3 to E2. our hero gives check with the queen on E4.
Rat sets the king on D1, watching every square, while without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to D2.
Check: our hero tightens the net by bringing the queen to D8.
Rat answers by moving the king from D2 to C1. our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to D2. From D4, our hero's queen forces Rat to defend.
Rat's king advances from D2 to E2. our hero advances the pawn from A3 to A4, and right after that rat sets the king on E1, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F1, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F1 to E2, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F1.
our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F1 to E1. From A1, our hero's queen forces Rat to defend.
Rat sets the king on E2, watching every square. Check: our hero tightens the net by bringing the queen to E8.
From the dark, Rat pushes the king to F3. our hero gives check with the queen on F8.
Rat answers by moving the king from F3 to G2. From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H2. Check: our hero tightens the net by bringing the queen to H8.
Rat's king advances from H2 to G2. our hero advances the queen from D4 to D3, and right after that rat sets the king on F2, watching every square.
From F8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G2 to H2. our hero gives check with the queen on E2.
With dungeon cunning, Rat brings the king to H3. From A3, our hero's queen forces Rat to defend.
Rat's king advances from H3 to H4. Check: our hero tightens the net by bringing the queen to H8.
Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to G6, and our hero's king takes D6, leaving C7 behind.
Rat answers by moving the king from G6 to F7. Check: our hero tightens the net by bringing the queen to H7.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on H6.
Rat's king advances from F6 to F5. From F2, our hero's queen forces Rat to defend.
Rat sets the king on E4, watching every square. Check: our hero tightens the net by bringing the queen to A4.
From the dark, Rat pushes the king to D3. And it is checkmate: our hero ends the game on D2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 20 s
- Moves
- 151
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 10 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (151 moves) lasted longer than 96% of the games on this floor.