Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on C3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to B6. our hero advances the pawn from A3 to A4; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E7, and our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the knight to D5.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on H4. A cruel blow: Rat's knight captures our hero's pawn on C3.
From G5, our hero's pawn forces Rat to defend.
Rat answers by moving the king from F6 to F5, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to G4.
With a steady hand, our hero brings the pawn to H5. Rat's king falls on H5 and tears the pawn from our hero.
our hero advances the pawn from E3 to E4. A cruel blow: Rat's knight captures our hero's pawn on A4.
Without hurry or fear, our hero places the pawn on C6. Rat's king falls on G5 and tears the pawn from our hero.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G5 to H6, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the king to D2; then rat's pawn advances from A5 to A4.
our hero claims the enemy knight by landing on C3.
Rat sets the king on G5, watching every square. our hero captures the enemy pawn: the king leaps from C3 to C4.
From the dark, Rat pushes the king to F4, while our hero's king takes B4, leaving C4 behind. Rat answers by moving the pawn from A4 to A3.
our hero captures the enemy pawn: the king leaps from B4 to A3.
A cruel blow: Rat's king captures our hero's pawn on E5.
With a steady hand, our hero brings the king to B4, and right after that rat's king advances from E5 to D5. our hero advances the king from B4 to B5; then rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from D6 to D5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to A6; then rat's pawn advances from E4 to E3. our hero advances the pawn from A6 to A7, and right after that rat sets the king on D4, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the pawn to G5, while our hero's queen takes A2, leaving A8 behind. Rat answers by moving the king from D4 to E5, and our hero slides the queen across the board, from A2 to A3.
With dungeon cunning, Rat brings the king to D5. our hero claims the enemy pawn by landing on E3.
Rat's king advances from D5 to D6. our hero captures the enemy pawn: the queen leaps from E3 to G5.
Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to D5, and our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D5 to E6, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from E7 to E8. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on E7, watching every square. our hero gives check with the queen on G7.
From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 48 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.