Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from D2 to D3; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on F4.
From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the bishop leaps from F4 to C7.
Rat answers by moving the king from G7 to F6, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to E5.
our hero captures the enemy pawn: the bishop leaps from C7 to A5.
Rat's king advances from F6 to G5. our hero advances the bishop from A5 to D8, and right after that rat sets the knight on F7, watching every square.
our hero captures the pawn on E7 and leaves Rat in check.
From the dark, Rat pushes the king to H6. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the knight from F7 to E5. our hero captures the enemy pawn: the bishop leaps from C5 to A3.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the bishop to E7, and right after that rat's king advances from H6 to H7.
our hero advances the bishop from E7 to F6; then rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the bishop on D8.
From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat answers by moving the king from G8 to G7, while our hero slides the bishop across the board, from D8 to A5. With dungeon cunning, Rat brings the knight to A3.
With a steady hand, our hero brings the bishop to B4; then rat's knight advances from A3 to C2. our hero gives check with the bishop on C3.
Check from Rat: the knight plants itself on D4.
our hero captures the knight on D4 and leaves Rat in check.
From the dark, Rat pushes the king to F7, while our hero's bishop takes C5, leaving D4 behind. Rat answers by moving the king from F7 to G7, and our hero slides the bishop across the board, from C5 to D6.
With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat's king advances from G7 to F6. our hero advances the bishop from C5 to F8; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to F6, and our hero's bishop takes F4, leaving D6 behind.
Rat answers by moving the king from F6 to E7, while our hero slides the bishop across the board, from F4 to C7. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the bishop to E5; then rat's king advances from E8 to F7. our hero advances the bishop from E5 to H8, and right after that rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to G6, while our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the king from G6 to H7, and our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to D6, and right after that rat's king advances from G8 to F7. our hero advances the pawn from D6 to D7; then rat sets the king on E6, watching every square.
our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the queen leaps from D8 to G5.
Rat answers by moving the king from F7 to E8, while our hero slides the queen across the board, from G5 to C5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from D8 to D7. our hero advances the pawn from G4 to G5, and right after that rat sets the king on E6, watching every square.
our hero gives check with the queen on C8.
From the dark, Rat pushes the king to E7, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to D6, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to D5. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from D5 to D6. From G6, our hero's queen forces Rat to defend.
Rat sets the king on D5, watching every square, while without hurry or fear, our hero places the queen on B6. From the dark, Rat pushes the king to E4, and our hero's king takes D2, leaving E2 behind.
Rat answers by moving the king from E4 to F4, while our hero slides the queen across the board, from C8 to E6. With dungeon cunning, Rat brings the king to G3.
With a steady hand, our hero brings the queen to E4; then rat's king advances from G3 to H3. our hero gives check with the queen on H6.
Rat sets the king on G3, watching every square, and without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to G2, while our hero's queen takes H4, leaving H6 behind.
Rat answers by moving the king from G2 to G1, and our hero slides the queen across the board, from H4 to H3.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 46 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.