Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's pawn captures our hero's pawn on F4.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4, while rat sets the pawn on G5, watching every square.

From H4 to G5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to D6; then our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from F8 to F7, and right after that our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.

Rat's king advances from F7 to G6. our hero advances the pawn from F3 to F4, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat moves the pawn from E5 to F4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on D6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E5, and rat's king advances from F7 to E6.

our hero advances the pawn from C2 to C4, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the pawn to F3; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C6 to C5.

Promotion: on G8, our hero turns a pawn into a queen.

Check from Rat: the pawn plants itself on F2.

A clean strike: our hero's king topples the pawn on F2.

Rat's pawn advances from C7 to C6. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E8.

Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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