Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B7.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B4. A cruel blow: Rat's pawn captures our hero's pawn on B4.
With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from D7 to F8. our hero advances the pawn from E2 to E4; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Rat answers by moving the knight from F8 to E6, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to B3.
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A4.
Rat sets the knight on D8, watching every square, and without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the knight to B7, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy knight: the pawn leaps from A6 to B7.
With dungeon cunning, Rat brings the king to E8. our hero's pawn crowns on B8 and becomes a queen.
Rat's king advances from E8 to D7. our hero advances the queen from B8 to B3; then rat sets the pawn on C5, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to A8.
Rat answers by moving the king from C6 to D7, while our hero slides the queen across the board, from A8 to F3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the queen to F5; then rat's pawn advances from C7 to C6. our hero claims the enemy pawn by landing on G5.
Rat sets the king on C8, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the pawn to E6, while our hero's queen takes F6, leaving G5 behind. Rat answers by moving the king from C8 to B8.
our hero captures the enemy pawn: the queen leaps from F6 to E6.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on B3.
Rat's king advances from B7 to C8. our hero advances the queen from B3 to B6; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the queen on B8. From the dark, Rat pushes the king to E6. our hero gives check with the queen on E8.
Rat answers by moving the king from E6 to D5, while our hero slides the king across the board, from E2 to D3. Rat's king falls on C5 and tears the pawn from our hero.
With a steady hand, our hero brings the king to E4; then rat's king advances from C5 to B4. our hero advances the king from E4 to F5, and right after that rat sets the king on C3, watching every square.
our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to B2. Check: our hero tightens the net by bringing the queen to B6.
Rat answers by moving the king from B2 to C1, and our hero slides the king across the board, from F5 to E4. With dungeon cunning, Rat brings the king to C2.
From C6, our hero's queen forces Rat to defend.
Rat's king advances from C2 to D1. our hero advances the king from E4 to D3; then rat sets the king on E1, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to D1. From D6, our hero's queen forces Rat to defend.
Rat answers by moving the king from D1 to E1, while our hero slides the queen across the board, from D6 to D4. With dungeon cunning, Rat brings the king to F1.
our hero gives check with the queen on D3.
Rat's king advances from F1 to G1. our hero advances the king from E3 to F3, and right after that rat sets the king on H1, watching every square.
Check: our hero tightens the net by bringing the queen to D1.
A cruel blow: Rat's king captures our hero's pawn on H2.
our hero's queen takes D4, leaving D1 behind. Rat answers by moving the king from H2 to H1, and our hero slides the king across the board, from F3 to G4.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the king to H5. Rat's king falls on G2 and tears the pawn from our hero.
our hero gives check with the queen on D2.
A cruel blow: Rat's king captures our hero's pawn on G3.
From D3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F4, and our hero's queen takes G6, leaving D3 behind. A cruel blow: Rat's king captures our hero's pawn on E5.
our hero slides the queen across the board, from G6 to B6, and right after that with dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the pawn to A4; then rat's king advances from E4 to F5.
our hero advances the pawn from A4 to A5, and right after that rat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F3, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F3 to E4, and our hero slides the queen across the board, from B6 to D8.
With dungeon cunning, Rat brings the king to F5. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from F5 to E5. our hero advances the queen from A8 to C6; then rat sets the king on F5, watching every square.
Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to F4. our hero gives check with the queen on D4.
Rat answers by moving the king from F4 to F5, while our hero slides the queen across the board, from D4 to G7. With dungeon cunning, Rat brings the king to F4.
With a steady hand, our hero brings the queen to G2; then rat's king advances from F4 to F5. our hero advances the queen from C6 to H6, and right after that rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to D4. Check: our hero tightens the net by bringing the queen to F6.
Rat answers by moving the king from D4 to D3, and our hero slides the queen across the board, from G2 to B2. With dungeon cunning, Rat brings the king to E4.
With a steady hand, our hero brings the queen to C3, and right after that rat's king advances from E4 to D5. our hero advances the king from G5 to F6; then rat sets the king on E4, watching every square.
our hero gives check with the queen on C2.
From the dark, Rat pushes the king to D5, and our hero's king takes E7, leaving F6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 13 min 1 s
- Moves
- 129
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 6
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (129 moves) lasted longer than 91% of the games on this floor.