Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to G5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes D3, leaving D2 behind. Rat captures the pawn on D3 and puts our hero in check.
A clean strike: our hero's pawn topples the pawn on D3.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to F3, and rat's king advances from F7 to E6.
our hero advances the pawn from F3 to F4, while rat sets the pawn on D4, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D7; then our hero's king takes F3, leaving E2 behind. Rat answers by moving the king from D7 to E6, and right after that our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the knight to B4. A clean strike: our hero's pawn topples the knight on B4.
Rat advances to B4 and claims our pawn.
our hero advances the king from F3 to E2, and rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat advances to F4 and claims our pawn.
our hero's king takes D1, leaving E2 behind. Rat moves the king from F4 to E5 and topples our hero's pawn.
our hero slides the pawn across the board, from A2 to A4. Rat advances to A3 and claims our pawn.
With a steady hand, our hero brings the pawn to G3, and rat's pawn advances from E7 to E6. our hero advances the pawn from G3 to G4, while rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to F4; then our hero's king takes B3, leaving C2 behind.
Rat answers by moving the king from F4 to G3. From B3 to A3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to A4, while rat's king advances from G3 to F3.
our hero advances the pawn from G4 to G5, and rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to E2, and right after that our hero's king takes A5, leaving A4 behind. Rat moves the king from E2 to D3 and topples our hero's pawn.
our hero slides the king across the board, from A5 to A6. Rat advances to H5 and claims our pawn.
With a steady hand, our hero brings the king to A7, and rat's king advances from D3 to E2. our hero advances the king from A7 to A8, while rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from F2 to E3. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F2. A clean strike: our hero's queen topples the pawn on C4.
Rat's pawn advances from H5 to H4. our hero gives check with the queen on C2.
Rat sets the king on G1, watching every square; then without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the pawn to H3.
From C8 to H3, our hero's queen swallows Rat's pawn.
Rat answers by moving the pawn from E5 to E4; then our hero slides the queen across the board, from H3 to H8. With dungeon cunning, Rat brings the king to G2.
From H8 to D4, our hero's queen swallows Rat's pawn.
Rat's king advances from G2 to H1. By taking the pawn on E4, our hero drives Rat into check.
Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the king on A7. From the dark, Rat pushes the king to F1; then our hero's king takes A6, leaving A7 behind.
Rat answers by moving the king from F1 to G1, and right after that our hero slides the king across the board, from A6 to A5. With dungeon cunning, Rat brings the king to F2.
With a steady hand, our hero brings the king to A4, while rat's king advances from F2 to F1. our hero advances the queen from E4 to D4, and rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to H1, and right after that our hero's king takes A3, leaving A4 behind.
Rat answers by moving the king from H1 to G1. From E3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the king to A2, and rat's king advances from H2 to G2.
our hero advances the king from A2 to A1, while rat sets the king on H2, watching every square. Without hurry or fear, our hero places the queen on E1.
From the dark, Rat pushes the king to H3; then our hero's queen takes E5, leaving E1 behind. Rat answers by moving the king from H3 to G4.
our hero gives check with the queen on G5.
Rat moves the king from G4 to G5 and topples our hero's queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 24 s
- Moves
- 98
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 10 / 16
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (98 moves) lasted longer than 81% of the games on this floor.