Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C2.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to H4, and rat's knight advances from C6 to D4.

our hero advances the pawn from D2 to D3. Rat captures the pawn on C2 and puts our hero in check.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D8.

A clean strike: our hero's king topples the knight on C2.

Rat answers by moving the king from D8 to E8, and right after that our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Rat brings the pawn to C6.

With a steady hand, our hero brings the bishop to C3, while rat's pawn advances from E7 to E6. From C3 to A5, our hero's bishop swallows Rat's pawn.

Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the pawn to G5.

By taking the pawn on D6, our hero drives Rat into check.

Rat answers by moving the king from F8 to F7. A clean strike: our hero's pawn topples the pawn on G5.

With dungeon cunning, Rat brings the pawn to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.

Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E8; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E8 to F7. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to C8, while rat's king advances from E7 to F7.

From C8 to C6, our hero's queen swallows Rat's pawn.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the queen on H6. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to D8.

our hero gives check with the pawn on C7.

Rat's king advances from D8 to E8. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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