Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from G2 to H2 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to B6. our hero advances the pawn from A3 to A4, while rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to F6; then our hero's pawn takes H3, leaving H2 behind.

Rat advances to H3 and claims our pawn.

our hero slides the king across the board, from E1 to D1, and with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to G4.

Rat advances to G4 and claims our pawn.

our hero advances the king from D1 to C1. Rat moves the knight from G4 to F2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes A3, leaving B2 behind.

Rat answers by moving the pawn from G6 to G5; then our hero slides the king across the board, from A3 to B2. With dungeon cunning, Rat brings the knight to G4.

With a steady hand, our hero brings the king to C1, and rat's pawn advances from C4 to C3. A clean strike: our hero's pawn topples the pawn on C3.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to H2; then our hero's king takes B2, leaving C1 behind.

Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to F2.

With a steady hand, our hero brings the king to A1, while rat's king advances from E8 to E7. our hero advances the king from A1 to B2, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on A3. Rat's pawn crowns on H1 and a hostile knight is born.

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from F2 to D3; then our hero slides the king across the board, from A3 to B3.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to C2, and rat's pawn advances from C7 to C6.

our hero advances the king from C2 to D2, while rat sets the knight on C1, watching every square. From D2 to C1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to D7; then our hero's king takes B2, leaving C1 behind. Rat answers by moving the knight from H1 to G3, and right after that our hero slides the king across the board, from B2 to B3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to C2, while rat's king advances from D8 to C7.

our hero advances the king from C2 to D2. Check from Rat: the knight plants itself on F1.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D8, and right after that our hero's king takes E2, leaving D1 behind.

Rat answers by moving the knight from F1 to H2; then our hero slides the king across the board, from E2 to F2. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the king to G2, and rat's king advances from C8 to B8. A clean strike: our hero's king topples the knight on H2.

Rat sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to C7; then our hero's king takes H3, leaving G3 behind.

Rat answers by moving the king from C7 to B7, and right after that our hero slides the king across the board, from H3 to G3. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the king to G4, while rat's king advances from A7 to A8. From G4 to G5, our hero's king swallows Rat's pawn.

Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B8.

From F5 to E4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from B8 to B7; then our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the king to D6, and rat's king advances from B6 to B7. A clean strike: our hero's king topples the pawn on C5.

Rat sets the king on A8, watching every square. From C5 to C6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to A7; then our hero's king takes C5, leaving C6 behind. Rat answers by moving the king from A7 to B7, and right after that our hero slides the king across the board, from C5 to B5.

With dungeon cunning, Rat brings the king to B8. A clean strike: our hero's king topples the pawn on A5.

Rat's king advances from B8 to C7. our hero advances the pawn from C4 to C5, and rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to D5, and right after that our hero's pawn takes C6, leaving C5 behind.

Rat moves the king from D5 to C6 and topples our hero's pawn.

our hero slides the pawn across the board, from E3 to E4, while with dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to E5, and rat's king advances from C5 to D5.

From C4, our hero's pawn forces Rat to defend.

Rat sets the king on E4, watching every square, and right after that without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F3; then our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from F3 to F2. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the queen to E3, while rat's king advances from F1 to G2.

our hero gives check with the queen on E4.

Rat sets the king on G1, watching every square. From E3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H1, and right after that our hero's queen takes A7, leaving E3 behind. Rat answers by moving the king from H1 to G2; then our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to C6, and rat's king advances from H1 to H2.

our hero advances the pawn from C6 to C7, while rat sets the king on G2, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to H1; then our hero's queen takes F5, leaving C8 behind. Rat answers by moving the king from H1 to H2, and right after that our hero slides the queen across the board, from A7 to D4.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the queen to H5, while rat's king advances from G3 to G2.

From E4, our hero's queen forces Rat to defend.

Rat sets the king on G3, watching every square. Check: our hero tightens the net by bringing the queen to G5.

From the dark, Rat pushes the king to H3. our hero gives check with the queen on F3.

Rat answers by moving the king from H3 to H2. From H5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to E2.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 4 s
Moves
141
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 94% of the games on this floor.

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