Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from C4 to C3.

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to A3; then rat's king advances from G8 to F8. our hero advances the pawn from C2 to C3, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to G5, while our hero's pawn takes F3, leaving F2 behind.

Rat's pawn falls on F3 and tears the pawn from our hero.

our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E1, and right after that rat's king advances from E8 to F7.

our hero advances the king from E1 to F2; then rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the knight to C6. our hero captures the enemy pawn: the king leaps from F2 to F3.

Rat answers by moving the pawn from E6 to E5, while our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to G2; then rat's king advances from E6 to F6. our hero advances the pawn from H3 to H4, and right after that rat sets the knight on D8, watching every square.

our hero captures the pawn on G5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on G5.

our hero's king takes F2, leaving G2 behind. Rat answers by moving the king from G5 to H4, and our hero slides the king across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to G3, and right after that rat's pawn advances from C7 to C6.

our hero advances the king from G3 to G2; then rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on H3.

From the dark, Rat pushes the knight to F8, and our hero's king takes G3, leaving H3 behind. Rat answers by moving the king from G5 to H6, while our hero slides the king across the board, from G3 to F3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E3; then rat's knight advances from F8 to G6.

our hero advances the king from E3 to D3, and right after that rat sets the knight on H4, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the king to F6, while our hero's king takes B3, leaving C2 behind. Rat answers by moving the king from F6 to F7, and our hero slides the king across the board, from B3 to A2.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from E7 to F8.

our hero advances the king from B3 to B2; then rat sets the knight on G2, watching every square. Without hurry or fear, our hero places the king on C2.

Check from Rat: the knight plants itself on E3.

our hero's king takes B3, leaving C2 behind. A cruel blow: Rat's knight captures our hero's pawn on G4.

our hero slides the king across the board, from B3 to C2, and right after that with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D3; then rat's knight advances from G4 to H6.

our hero advances the king from D3 to E3, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the knight to F7, while our hero's king takes G3, leaving F3 behind. Rat answers by moving the king from E6 to F6, and our hero slides the king across the board, from G3 to G4.

Rat gives check with the knight on H6.

With a steady hand, our hero brings the king to H5, and right after that rat's knight advances from H6 to G8. our hero advances the king from H5 to G4; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the king leaps from F5 to E5.

Rat answers by moving the knight from G8 to F6, while our hero slides the king across the board, from E5 to D6. After toppling the pawn on E4, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D6 to C6.

Rat's king advances from F7 to E7. our hero advances the king from C6 to B5, and right after that rat sets the king on D6, watching every square.

our hero captures the enemy pawn: the king leaps from B5 to A5.

From the dark, Rat pushes the king to E6, while our hero's king takes B5, leaving A5 behind. Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to A4, and right after that rat's king advances from D8 to C7.

our hero advances the pawn from A5 to A6; then rat sets the king on B6, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Rat pushes the knight to F2, and our hero's king takes C2, leaving B3 behind. Rat answers by moving the knight from F2 to G4, while our hero slides the king across the board, from C2 to D3.

Rat gives check with the knight on E5.

With a steady hand, our hero brings the king to E4; then rat's king advances from B6 to C7. our hero claims the enemy knight by landing on E5.

Rat sets the king on B8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to A7.

our hero claims the enemy pawn by landing on C5.

Rat's king falls on A6 and tears the pawn from our hero.

our hero slides the king across the board, from C5 to C6; then with dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the king to C5, and right after that rat's king advances from A5 to A6.

our hero advances the king from C5 to B4; then rat sets the king on B6, watching every square. our hero gives check with the pawn on C5.

From the dark, Rat pushes the king to C7, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from C7 to B6, while our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from A7 to B6. From B8, our hero's queen forces Rat to defend.

Rat sets the king on C6, watching every square. Check: our hero tightens the net by bringing the queen to C8.

From the dark, Rat pushes the king to D6. our hero gives check with the queen on D8.

Rat answers by moving the king from D6 to E5, and our hero slides the queen across the board, from D8 to D3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F6 to F7. our hero advances the pawn from A4 to A5; then rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F7, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from F7 to F6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from E7 to E6.

our hero advances the pawn from C4 to C5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to E6, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from E6 to E5.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to F4. our hero gives check with the queen on F8.

Rat's king advances from F4 to E5. From A5, our hero's queen forces Rat to defend.

Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to E3.

From the dark, Rat pushes the king to D7, and our hero's king takes B3, leaving B4 behind. Rat answers by moving the king from D7 to C6.

From C8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to B6.

Rat's king advances from D6 to D5. our hero advances the queen from E3 to E7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
175
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (175 moves) lasted longer than 98% of the games on this floor.

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