Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on A6.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to G3, while rat's pawn advances from E7 to E5. our hero advances the pawn from E2 to E4, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's pawn topples the pawn on G6.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G7, and rat's king advances from F6 to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the knight on D7, watching every square. From G8 to G4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to E8. our hero gives check with the queen on G6.

Rat answers by moving the king from E8 to D8. From G6 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's queen topples the pawn on C3.

Rat's knight advances from D7 to F6. From C3 to E5, our hero's queen swallows Rat's pawn.

Rat sets the knight on H5, watching every square. A clean strike: our hero's queen topples the knight on H5.

From the dark, Rat pushes the king to C8. From H5 to A5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from C8 to D8; then our hero slides the queen across the board, from A5 to A7. With dungeon cunning, Rat brings the pawn to C6.

From F6, our hero's bishop forces Rat to defend.

Rat's king advances from D8 to C8. our hero advances the queen from A7 to C5, while rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the bishop on D8. From the dark, Rat pushes the king to B8.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from B8 to A7. Check: our hero tightens the net by bringing the queen to A6.

Rat moves the king from A7 to A6 and topples our hero's queen.

With a steady hand, our hero brings the pawn to E5, while rat's king advances from A6 to B7. our hero advances the pawn from E5 to E6, and rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A6. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from A6 to B7; then our hero slides the queen across the board, from E8 to E6. With dungeon cunning, Rat brings the king to A7.

Check: our hero tightens the net by bringing the queen to B6.

Rat's king advances from A7 to A8. our hero advances the bishop from D8 to C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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