Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on B4, watching every square. our hero claims the enemy knight by landing on B4.
Rat's pawn falls on B4 and tears the pawn from our hero.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from E7 to E5.
our hero claims the enemy pawn by landing on E5.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to E8, while our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to G5.
our hero claims the enemy pawn by landing on G5.
Rat's king advances from E8 to E7. our hero advances the pawn from G5 to G6.
A cruel blow: Rat's king captures our hero's pawn on E6.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D6. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the pawn from B4 to B3. our hero claims the enemy pawn by landing on B3.
Rat's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Rat's king advances from D6 to C7. our hero advances the queen from G8 to G6, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on B4. From the dark, Rat pushes the king to C8. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from C8 to D8. our hero captures the pawn on D5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to B5, and right after that rat's king advances from E8 to E7.
our hero advances the pawn from B5 to B6; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on B7.
From the dark, Rat pushes the king to G7. our hero's pawn crowns on B8 and becomes a queen.
Rat answers by moving the king from G7 to F6. our hero gives check with the queen on B6.
With dungeon cunning, Rat brings the king to E7. From B7, our hero's queen forces Rat to defend.
Rat's king advances from E7 to F8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.