Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from D2 to D3 and captures the enemy queen.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero's bishop takes F4, leaving C1 behind. Rat answers by moving the pawn from D7 to D5.
A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the knight to A7. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat's king advances from E8 to D7. our hero advances the bishop from A5 to D2, while rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to C6; then our hero's king takes E3, leaving E2 behind.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from E3 to D3. Rat gives check with the knight on B4.
With a steady hand, our hero brings the king to C3. Rat captures the pawn on A2 and puts our hero in check.
our hero advances the king from C3 to B3, and rat sets the king on C7, watching every square. A clean strike: our hero's king topples the pawn on A3.
From the dark, Rat pushes the knight to B4, and right after that our hero's king takes B3, leaving A3 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from B3 to C3.
With dungeon cunning, Rat brings the pawn to G4. With a steady hand, our hero brings the king to B3, and rat's king advances from C7 to D6.
A clean strike: our hero's bishop topples the knight on B4.
Rat sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7; then our hero's king takes C3, leaving B3 behind.
Rat gives check with the pawn on D4.
our hero slides the king across the board, from C3 to C4. Rat moves the pawn from C5 to B4 and topples our hero's bishop.
A clean strike: our hero's king topples the pawn on B4.
Rat's king advances from E7 to D6. our hero advances the king from B4 to C4, and rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the pawn to E3, and right after that our hero's king takes C4, leaving C5 behind.
Rat moves the pawn from E3 to F2 and topples our hero's pawn.
our hero slides the king across the board, from C4 to D3. Rat's pawn crowns on F1 and a hostile queen is born.
With a steady hand, our hero brings the king to D2. Rat's queen reaches F2 and threatens our hero's king.
our hero advances the king from D2 to D3. Check from Rat: the queen plants itself on F3.
Without hurry or fear, our hero places the king on D2. Rat gives check with the queen on D3.
A clean strike: our hero's king topples the queen on D3.
Rat answers by moving the king from E5 to D5, and right after that our hero slides the king across the board, from D3 to E2. With dungeon cunning, Rat brings the king to C4.
With a steady hand, our hero brings the king to F2, while rat's pawn advances from D4 to D3. our hero advances the king from F2 to G2, and rat sets the king on B3, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the king to B2, and right after that our hero's king takes G2, leaving H2 behind.
Rat answers by moving the king from B2 to C3; then our hero slides the king across the board, from G2 to F2. With dungeon cunning, Rat brings the king to D2.
With a steady hand, our hero brings the king to F1, and rat's king advances from D2 to E3. our hero advances the king from F1 to E1.
Rat gives check with the pawn on D2.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F2.
A clean strike: our hero's king topples the pawn on D2.
Rat answers by moving the king from F2 to F1, and right after that our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the king to F4, while rat's king advances from G2 to G1. From F4 to G4, our hero's king swallows Rat's pawn.
Rat sets the king on F2, watching every square; then without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to E3, and right after that our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the king from E3 to F4; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the king to H5, and rat's king advances from E5 to D6. our hero advances the pawn from G5 to G6, while rat sets the king on C6, watching every square.
Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to C7; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from C7 to C6, and right after that our hero slides the king across the board, from H6 to H7. With dungeon cunning, Rat brings the king to D5.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from D5 to E4. From E8, our hero's queen forces Rat to defend.
Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to G4, and right after that our hero's king takes G6, leaving H6 behind.
Rat answers by moving the king from G4 to F4; then our hero slides the queen across the board, from E8 to E2. With dungeon cunning, Rat brings the king to G3.
Check: our hero tightens the net by bringing the queen to E3.
Rat's king advances from G3 to H4. our hero gives check with the queen on E4.
Rat sets the king on G3, watching every square. From E3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H4. Check: our hero tightens the net by bringing the queen to E4.
Rat answers by moving the king from H4 to G3, and right after that our hero slides the king across the board, from G6 to G5. With dungeon cunning, Rat brings the king to H2.
With a steady hand, our hero brings the queen to E3, while rat's king advances from H2 to G2. our hero advances the king from G5 to G4, and rat sets the king on H1, watching every square.
Without hurry or fear, our hero places the queen on E2. From the dark, Rat pushes the king to G1, and right after that our hero's king takes G3, leaving G4 behind.
Rat answers by moving the king from G1 to H1. our hero delivers the final mate from E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 0 s
- Moves
- 123
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 18 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (123 moves) lasted longer than 90% of the games on this floor.