Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to A4 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3, and right after that with dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from E6 to E5. our hero advances the pawn from A3 to A4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B8, while our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from F7 to E8.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F8, and our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to H7.
our hero captures the enemy knight: the pawn leaps from G6 to H7.
Rat's pawn advances from C5 to C4. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on E7, watching every square. From H7, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on E6.
our hero's pawn takes D4, leaving D2 behind. Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
With dungeon cunning, Rat brings the king to D5. our hero claims the enemy pawn by landing on C7.
Rat's king advances from D5 to D4. our hero captures the enemy pawn: the queen leaps from C7 to C6.
A cruel blow: Rat's king captures our hero's pawn on E5.
our hero gives check with the queen on B5.
From the dark, Rat pushes the king to D4. our hero captures the enemy pawn: the queen leaps from B5 to A5.
A cruel blow: Rat's king captures our hero's pawn on D3.
our hero slides the queen across the board, from A5 to E5, and right after that with dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the pawn to A5; then rat's king advances from C2 to C1.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on B1, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C1. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from C1 to C2. From C8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from D3 to D4.
our hero gives check with the queen on D7.
Rat sets the king on C5, watching every square. From C6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B4. Check: our hero tightens the net by bringing the queen to B7.
Rat answers by moving the king from B4 to A3. our hero gives check with the queen on A4.
Rat's king falls on A4 and tears the queen from our hero.
With a steady hand, our hero brings the king to F2; then rat's king advances from A4 to A3. our hero advances the king from F2 to E3.
Rat's king falls on A2 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to A3. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from A3 to A4, and our hero slides the king across the board, from G4 to H4. With dungeon cunning, Rat brings the king to A5.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from A5 to A4. our hero advances the pawn from G4 to G5; then rat sets the king on A5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to A4, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from A4 to A5. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to A4. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 5 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 14
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.