Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on D3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
With a steady hand, our hero brings the king to F2, and right after that slug's bishop advances from D6 to B4. our hero captures the enemy knight: the king leaps from F2 to G3.
Slug sets the pawn on C2, watching every square, while without hurry or fear, our hero places the king on F2. Slug's bishop reaches C5 and threatens our hero's king.
our hero's king takes E2, leaving F2 behind. On C1, Slug promotes and gains a reinforcing knight.
our hero slides the king across the board, from E2 to D1, and right after that with dungeon cunning, Slug brings the knight to D3. With a steady hand, our hero brings the king to D2.
Slug's bishop reaches B4 and threatens our hero's king.
our hero claims the enemy knight by landing on D3.
Check from Slug: the pawn plants itself on E4.
our hero captures the enemy pawn: the king leaps from D3 to E4.
From the dark, Slug pushes the bishop to C5, while our hero's king takes F4, leaving E4 behind. Slug answers by moving the pawn from D7 to D6.
our hero captures the enemy pawn: the king leaps from F4 to G4.
With dungeon cunning, Slug brings the bishop to G1. With a steady hand, our hero brings the king to H5, and right after that slug's bishop advances from G1 to F2.
our hero captures the enemy pawn: the king leaps from H5 to H6.
Slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on H7.
From the dark, Slug pushes the bishop to E3, and our hero's king takes G6, leaving H7 behind. Slug answers by moving the bishop from E3 to D2, while our hero slides the king across the board, from G6 to F7.
With dungeon cunning, Slug brings the pawn to E5. With a steady hand, our hero brings the king to G6; then slug's pawn advances from E5 to E4.
our hero advances the king from G6 to F5, and right after that slug sets the bishop on H6, watching every square. our hero captures the enemy pawn: the king leaps from F5 to E4.
Slug's pawn reaches D5 and threatens our hero's king.
our hero claims the enemy pawn by landing on D5.
Slug answers by moving the bishop from H6 to G5, and our hero slides the king across the board, from D5 to E5. Slug gives check with the bishop on F4.
our hero claims the enemy bishop by landing on F4.
Slug's king advances from D7 to E6. our hero advances the king from F4 to G5; then slug sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on G6. From the dark, Slug pushes the king to E6, and our hero's king takes G7, leaving G6 behind.
Slug answers by moving the king from E6 to F5, while our hero slides the king across the board, from G7 to F7. With dungeon cunning, Slug brings the pawn to E6.
With a steady hand, our hero brings the king to E7; then slug's king advances from F5 to F4. our hero claims the enemy pawn by landing on E6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 43 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.