Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's king lands on F6 and defeats Slug's bishop!

our hero falls to Slug's mate. The dungeon does not forgive.

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The battle, move by move

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the knight to F5, and our hero's king takes E2, leaving F2 behind.

Slug answers by moving the pawn from C3 to C2, while our hero slides the king across the board, from E2 to D2. With dungeon cunning, Slug brings the knight to D4.

With a steady hand, our hero brings the king to C1. Slug's bishop reaches A3 and threatens our hero's king.

our hero advances the king from C1 to D2, and right after that slug sets the king on F7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Slug pushes the king to G6, while our hero's king takes D3, leaving C3 behind. Slug answers by moving the king from G6 to F5, and our hero slides the king across the board, from D3 to D2.

On C1, Slug promotes and gains a reinforcing bishop.

With a steady hand, our hero brings the king to D1, and right after that slug's bishop advances from C1 to G5. our hero advances the king from D1 to E1; then slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the bishop to F4, and our hero's king takes G2, leaving F2 behind.

Slug answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from G2 to F2. With dungeon cunning, Slug brings the pawn to H4.

With a steady hand, our hero brings the king to G2. Check from Slug: the pawn plants itself on H3.

our hero advances the king from G2 to H1, and right after that slug sets the pawn on E3, watching every square. Without hurry or fear, our hero places the king on G1.

From the dark, Slug pushes the bishop to C5, while our hero's king takes F1, leaving G1 behind. Slug answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from F1 to E1.

With dungeon cunning, Slug brings the pawn to E2. With a steady hand, our hero brings the king to F2, and right after that slug's pawn advances from D7 to D5.

our hero advances the king from F2 to E1. Check from Slug: the bishop plants itself on B4.

Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to H6, and our hero's king takes G1, leaving F2 behind.

Slug answers by moving the bishop from F4 to C1, while our hero slides the king across the board, from G1 to H2. With dungeon cunning, Slug brings the bishop to A3.

With a steady hand, our hero brings the king to G3; then slug's bishop advances from B4 to D2. our hero advances the king from G3 to H4, and right after that slug sets the bishop on B4, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Slug pushes the king to F4. our hero claims the enemy pawn by landing on H6.

Slug answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from H6 to G6. With dungeon cunning, Slug brings the bishop to A5.

With a steady hand, our hero brings the king to F6, and right after that slug's pawn advances from H3 to H2. our hero advances the king from F6 to G6; then slug sets the bishop on B4, watching every square.

Without hurry or fear, our hero places the king on F6. Slug's bishop reaches D8 and threatens our hero's king.

our hero's king takes G6, leaving F6 behind. Slug answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from G6 to H5.

On H1, Slug promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to G6; then slug's bishop advances from D8 to F6. our hero claims the enemy bishop by landing on F6.

On E1, Slug promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on G6. From the dark, Slug pushes the bishop to A5, while our hero's king takes F6, leaving G6 behind.

Slug answers by moving the bishop from A5 to B6, and our hero slides the king across the board, from F6 to E7. Check from Slug: the queen plants itself on H4.

With a steady hand, our hero brings the king to D6. Checkmate: Slug finishes our hero on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
78
How it ended
checkmate
Captures (hero / opponent)
2 / 0
Material captured (hero / opponent)
4 / 0
First capture
move 26

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (78 moves) lasted longer than 75% of the games on this floor.

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