Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival bishop on E1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

With a steady hand, our hero brings the king to D1, and slug's knight advances from G3 to F1. our hero advances the king from D1 to E1, while slug sets the pawn on E4, watching every square.

From E1 to F1, our hero's king swallows Slug's knight.

From the dark, Slug pushes the pawn to C2; then our hero's king takes E1, leaving F1 behind. Check from Slug: the bishop plants itself on G3.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Slug brings the pawn to E5. A clean strike: our hero's king topples the pawn on C2.

Slug's bishop advances from G3 to F2. our hero advances the king from C2 to D2. Check from Slug: the bishop plants itself on E1.

A clean strike: our hero's king topples the bishop on E1.

From the dark, Slug pushes the pawn to E6, and right after that our hero's king takes E2, leaving E1 behind. Slug answers by moving the king from E8 to D8; then our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to F2. Slug gives check with the pawn on E3.

A clean strike: our hero's king topples the pawn on E3.

Slug's pawn reaches D4 and threatens our hero's king.

Without hurry or fear, our hero places the king on D3. Check from Slug: the pawn plants itself on E4.

A clean strike: our hero's king topples the pawn on E4.

Slug answers by moving the pawn from G4 to G3. From E4 to D4, our hero's king swallows Slug's pawn.

Slug's pawn reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

Slug's king advances from D8 to E8. our hero advances the king from E5 to F4, and slug sets the pawn on G2, watching every square.

Without hurry or fear, our hero places the king on F3. Slug's pawn crowns on G1 and a hostile rook is born.

our hero's king takes F2, leaving F3 behind. Slug answers by moving the rook from G1 to C1; then our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Slug brings the rook to D1. With a steady hand, our hero brings the king to G4, and slug's rook advances from D1 to C1.

our hero advances the king from G4 to H5, while slug sets the rook on C8, watching every square. From H5 to H6, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to D8. A clean strike: our hero's king topples the pawn on H7.

Slug answers by moving the rook from C8 to C6, and right after that our hero slides the king across the board, from H7 to G7. With dungeon cunning, Slug brings the rook to C5.

With a steady hand, our hero brings the king to F6, while slug's rook advances from C5 to C2. our hero advances the king from F6 to E5, and slug sets the rook on C3, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the rook to F3, and right after that our hero's king takes E4, leaving D4 behind.

Slug answers by moving the rook from F3 to C3; then our hero slides the king across the board, from E4 to D4. With dungeon cunning, Slug brings the rook to H3.

With a steady hand, our hero brings the king to E4, and slug's rook advances from H3 to H6. our hero advances the king from E4 to F5, while slug sets the rook on A6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the rook to A3; then our hero's king takes E6, leaving E5 behind.

Check from Slug: the rook plants itself on E3.

our hero slides the king across the board, from E6 to F7, and with dungeon cunning, Slug brings the rook to C3. With a steady hand, our hero brings the king to F8, while slug's king advances from D8 to C8.

our hero advances the king from F8 to E8, and slug sets the rook on H3, watching every square. Without hurry or fear, our hero places the king on E7.

From the dark, Slug pushes the rook to H2, and right after that our hero's king takes E8, leaving E7 behind. Slug answers by moving the rook from H2 to B2; then our hero slides the king across the board, from E8 to E7.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to E6, and slug's rook advances from B2 to B8.

our hero advances the king from E6 to E7, while slug sets the rook on B2, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Slug pushes the rook to H2; then our hero's king takes D5, leaving E6 behind. Slug answers by moving the king from C7 to D8, and right after that our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Slug brings the rook to G2. With a steady hand, our hero brings the king to C6. Check from Slug: the rook plants itself on C2.

our hero advances the king from C6 to D5, and slug sets the rook on C3, watching every square. Without hurry or fear, our hero places the king on D4.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
95
How it ended
draw
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 88% of the games on this floor.

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