Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D4.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

Without hurry or fear, our hero places the king on F2. Check from Slug: the knight plants itself on H1.

our hero's king takes G2, leaving F2 behind. Slug answers by moving the pawn from G4 to G3; then our hero slides the king across the board, from G2 to F3.

With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to G2. Slug's pawn crowns on C1 and a hostile knight is born.

A clean strike: our hero's king topples the knight on H1.

Slug sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the knight to E2; then our hero's king takes F1, leaving G2 behind.

Slug answers by moving the knight from E2 to D4, and right after that our hero slides the king across the board, from F1 to G2. With dungeon cunning, Slug brings the king to C7.

A clean strike: our hero's king topples the pawn on G3.

Slug's king advances from C7 to B6. our hero advances the king from G3 to F2, and slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the bishop to B4, and right after that our hero's king takes E4, leaving E3 behind.

Slug's pawn reaches D5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

Check from Slug: the bishop plants itself on D6.

From E5 to D4, our hero's king swallows Slug's knight.

Slug's pawn advances from H6 to H5. our hero advances the king from D4 to E3. Slug's bishop reaches F4 and threatens our hero's king.

From E3 to F4, our hero's king swallows Slug's bishop.

Check from Slug: the pawn plants itself on E5.

A clean strike: our hero's king topples the pawn on E5.

Slug answers by moving the pawn from D5 to D4. From E5 to D4, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the king to E4, while slug's king advances from D6 to E6.

our hero advances the king from E4 to F4, and slug sets the king on F6, watching every square. Without hurry or fear, our hero places the king on G3.

Slug's pawn reaches H4 and threatens our hero's king.

From G3 to H4, our hero's king swallows Slug's pawn.

Slug answers by moving the pawn from E7 to E6; then our hero slides the king across the board, from H4 to H5. With dungeon cunning, Slug brings the king to E5.

With a steady hand, our hero brings the king to H6, and slug's king advances from E5 to D5. A clean strike: our hero's king topples the pawn on H7.

Slug sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the king to F5; then our hero's king takes F7, leaving G7 behind.

Slug answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from F7 to E7. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the king to E6, while slug's king advances from G6 to H5. From E6 to E5, our hero's king swallows Slug's pawn.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
59
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
16 / 0
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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