Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its knight to C7 and claims our queen.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to D7.
From F3 to G4, our hero's pawn swallows Rat's pawn.
Rat's king advances from D7 to C8. our hero advances the pawn from D2 to D4, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the knight to A8; then our hero's pawn takes A4, leaving A3 behind.
Rat advances to D5 and claims our pawn.
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on D5.
Rat's king advances from C8 to D7. our hero advances the pawn from D5 to D6. Rat moves the king from D7 to D6 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to C6, and right after that our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the knight from A8 to B6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E4.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from C6 to D5. our hero advances the pawn from H4 to H5, while rat sets the pawn on C6, watching every square.
From H5 to G6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to C8; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from C8 to E7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to D5.
Rat advances to D5 and claims our queen.
our hero advances the pawn from G4 to G5, and rat sets the king on E5, watching every square. Without hurry or fear, our hero places the pawn on G6.
Rat advances to G6 and claims our pawn.
our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the knight from G6 to E7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the pawn to G6, and rat's knight advances from F5 to D6.
our hero advances the pawn from G6 to G7, while rat sets the knight on B5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to E3. From E8, our hero's queen forces Rat to defend.
Rat answers by moving the king from E5 to F5. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on E8.
Rat's king advances from E5 to F4. From B8, our hero's queen forces Rat to defend.
Rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to F4. our hero gives check with the queen on C7.
Rat moves the knight from B5 to C7 and topples our hero's queen.
our hero slides the king across the board, from E1 to D1, while with dungeon cunning, Rat brings the knight to B5. From A4 to B5, our hero's pawn swallows Rat's knight.
Rat's king advances from F4 to F3. A clean strike: our hero's pawn topples the pawn on C6.
Check from Rat: the pawn plants itself on E2.
Without hurry or fear, our hero places the king on C1. Rat's pawn crowns on E1 and a hostile rook is born.
our hero's king takes C2, leaving C1 behind. Rat's rook reaches E2 and threatens our hero's king.
our hero slides the king across the board, from C2 to B1, and with dungeon cunning, Rat brings the rook to E7. With a steady hand, our hero brings the pawn to C7, while rat's rook advances from E7 to E8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat moves the rook from E8 to C8 and topples our hero's queen.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the rook to D8, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from F3 to F2; then our hero slides the king across the board, from C1 to B1. With dungeon cunning, Rat brings the rook to F8.
With a steady hand, our hero brings the king to A1, and rat's rook advances from F8 to F5. our hero advances the king from A1 to A2, while rat sets the king on F1, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the rook to F6; then our hero's king takes C2, leaving B2 behind.
Rat answers by moving the king from F1 to F2, and right after that our hero slides the king across the board, from C2 to C1. With dungeon cunning, Rat brings the king to E3.
With a steady hand, our hero brings the king to B2. Rat's rook reaches F2 and threatens our hero's king.
our hero advances the king from B2 to A3, and rat sets the king on D2, watching every square. Without hurry or fear, our hero places the king on A2.
From the dark, Rat pushes the king to C2, and right after that our hero's king takes A3, leaving A2 behind. Rat answers by moving the king from C2 to D2; then our hero slides the king across the board, from A3 to A2.
With dungeon cunning, Rat brings the rook to F8. With a steady hand, our hero brings the king to A1, and rat's king advances from D2 to D1.
our hero advances the king from A1 to B1, while rat sets the rook on F3, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Rat pushes the rook to F5; then our hero's king takes A3, leaving B2 behind. Rat answers by moving the king from D1 to D2, and right after that our hero slides the king across the board, from A3 to A2.
With dungeon cunning, Rat brings the rook to C5. With a steady hand, our hero brings the king to A1, while rat's king advances from D2 to E2.
our hero advances the king from A1 to B1, and rat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Rat pushes the rook to C8, and right after that our hero's king takes D1, leaving C1 behind. Rat answers by moving the rook from C8 to F8; then our hero slides the king across the board, from D1 to D2.
With dungeon cunning, Rat brings the rook to A8. With a steady hand, our hero brings the king to C2, and rat's rook advances from A8 to D8.
our hero advances the king from C2 to B2, while rat sets the king on F1, watching every square.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 128
- How it ended
- resignation
- Captures (hero / opponent)
- 6 / 6
- Material captured (hero / opponent)
- 8 / 30
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (128 moves) lasted longer than 91% of the games on this floor.