Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from B7 to A8 and topples our hero's queen!

Checkmate. Rat defeats our hero on this floor.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4, and right after that with dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H5.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to H4, while our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from G3 to H4.

With dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from E4 to D6.

our hero advances the pawn from H5 to H6; then rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Rat pushes the pawn to E5. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the pawn from E5 to E4, while our hero slides the queen across the board, from H8 to H4. With dungeon cunning, Rat brings the pawn to G2.

our hero gives check with the queen on F4.

Rat's king advances from F7 to G8. From G4, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to H7, while our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the knight from D6 to F7. From H4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. Check: our hero tightens the net by bringing the queen to G4.

Rat's knight advances from F7 to G5. our hero captures the knight on G5 and leaves Rat in check.

Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to E8.

Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from E8 to E7. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to D8. From G8, our hero's queen forces Rat to defend.

Rat's king advances from D8 to E7. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on F6. On G1, Rat promotes and gains a reinforcing queen.

our hero's king takes D2, leaving E1 behind. Rat gives check with the pawn on E3.

our hero slides the king across the board, from D2 to C3; then with dungeon cunning, Rat brings the king to C8. our hero gives check with the queen on G8.

Rat's king advances from C8 to B7. From A8, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on A8.

our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the queen to D1, and our hero's king takes C5, leaving C4 behind. Mate. Rat closes the net and our hero falls on C2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 25 s
Moves
60
How it ended
checkmate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
6 / 11
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 45% of the games on this floor.

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