Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
Spider moves its pawn from E4 to D3 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Spider pushes the pawn to C5. From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to E6.
With a steady hand, our hero brings the knight to F3, and spider's knight advances from E4 to F2. A clean strike: our hero's king topples the knight on F2.
Spider sets the king on F5, watching every square. our hero gives check with the knight on H4.
From the dark, Spider pushes the king to E4; then our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the pawn from G6 to G5, and right after that our hero slides the knight across the board, from H4 to G6.
With dungeon cunning, Spider brings the king to F5. By taking the pawn on E7, our hero drives Spider into check.
Spider's king advances from F5 to E4. our hero advances the pawn from C2 to C3, and spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the king to D3, and right after that our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the knight from F6 to D7. A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Spider brings the king to C2. With a steady hand, our hero brings the bishop to A3. Spider moves the king from C2 to C3 and topples our hero's pawn.
our hero advances the pawn from G5 to G6, while spider sets the king on D2, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Spider pushes the pawn to E4. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the king from D2 to D3. our hero gives check with the queen on D5.
With dungeon cunning, Spider brings the king to C3. A clean strike: our hero's queen topples the knight on D7.
Spider's king advances from C3 to B3. Check: our hero tightens the net by bringing the queen to D3.
Spider moves the pawn from E4 to D3 and topples our hero's queen.
Without hurry or fear, our hero places the king on E1. Check from Spider: the pawn plants itself on D2.
From E1 to D2, our hero's king swallows Spider's pawn.
Spider moves the king from B3 to A3 and topples our hero's bishop.
our hero slides the pawn across the board, from G3 to G4, while with dungeon cunning, Spider brings the king to B4. With a steady hand, our hero brings the pawn to G5, and spider's king advances from B4 to A3.
our hero advances the pawn from G5 to G6, while spider sets the king on A2, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Spider pushes the king to B2. Promotion: on G8, our hero turns a pawn into a queen.
Spider answers by moving the king from B2 to A1. From G1, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to B2. With a steady hand, our hero brings the pawn to E4, while spider's king advances from B2 to A2.
our hero advances the pawn from E4 to E5, and spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the knight on D5.
From the dark, Spider pushes the pawn to A4. Check: our hero tightens the net by bringing the knight to C3.
Spider answers by moving the king from A2 to B3; then our hero slides the pawn across the board, from E5 to E6. Spider advances to C4 and claims our pawn.
With a steady hand, our hero brings the pawn to E7, and spider's king advances from C4 to B3. Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the king on B2, watching every square, and right after that without hurry or fear, our hero places the queen on E1. From the dark, Spider pushes the king to B3.
From B1, our hero's queen forces Spider to defend.
Spider answers by moving the king from B3 to C4. our hero delivers the final mate from B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 46 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 11 / 14
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.