Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider advances its knight to C5 and claims our queen.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider answers by moving the knight from F6 to D5, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to D6.
our hero claims the enemy pawn by landing on E5.
Spider's pawn advances from A4 to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Spider sets the knight on E4, watching every square, while without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind.
A cruel blow: Spider's knight captures our hero's pawn on C3.
our hero slides the bishop across the board, from C1 to B2, and right after that with dungeon cunning, Spider brings the knight to A4. With a steady hand, our hero brings the bishop to D4; then spider's pawn advances from E7 to E6.
our hero claims the enemy pawn by landing on E3.
Spider sets the knight on C5, watching every square. our hero captures the enemy knight: the bishop leaps from E3 to C5.
From the dark, Spider pushes the knight to B6, while our hero's knight takes E5, leaving C4 behind. Spider answers by moving the knight from B6 to A4, and our hero slides the bishop across the board, from C5 to B4.
With dungeon cunning, Spider brings the pawn to C6. our hero captures the pawn on C6 and leaves Spider in check.
Spider's king advances from D8 to D7. From E5, our hero's knight forces Spider to defend.
Spider sets the king on D8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Spider pushes the knight to B6, and our hero's knight takes F8, leaving G6 behind. Spider answers by moving the king from D8 to C8.
our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Spider brings the knight to D7. With a steady hand, our hero brings the pawn to H4; then spider's king advances from C8 to B7.
our hero advances the pawn from H4 to H5, and right after that spider sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the knight to E5, while our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the knight from E5 to D7.
our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Spider brings the king to C6. With a steady hand, our hero brings the queen to F8, and right after that spider's king advances from C6 to B5.
Check: our hero tightens the net by bringing the queen to C5.
A cruel blow: Spider's knight captures our hero's queen on C5.
our hero claims the enemy knight by landing on C5.
From the dark, Spider pushes the king to C6, and our hero's pawn takes E4, leaving E2 behind. Spider answers by moving the king from C6 to B7, while our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to E5; then spider's king advances from C8 to D7.
our hero advances the knight from E6 to D4, and right after that spider sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E6.
From the dark, Spider pushes the king to C7, while our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from C7 to B7.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the queen to E7.
Spider's king advances from C7 to B8. our hero gives check with the queen on A7.
Spider sets the king on C8, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Spider pushes the pawn to A5.
our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 39 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.