Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from F1 to G1 and captures the enemy queen.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider captures the pawn on F2 and puts our hero in check.
Without hurry or fear, our hero places the king on F1. Spider's pawn crowns on G1 and a hostile queen is born.
A clean strike: our hero's king topples the queen on G1.
Spider advances to C3 and claims our pawn.
our hero slides the bishop across the board, from C1 to B2, and with dungeon cunning, Spider brings the pawn to C6. A clean strike: our hero's bishop topples the knight on C3.
Spider's king advances from E8 to F8. From C3 to E5, our hero's bishop swallows Spider's pawn.
Spider sets the knight on D7, watching every square; then without hurry or fear, our hero places the bishop on D4. From the dark, Spider pushes the pawn to E6, and right after that our hero's pawn takes E3, leaving E2 behind.
Spider answers by moving the pawn from C6 to C5; then our hero slides the bishop across the board, from D4 to C3. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the king to F2, and spider's king advances from F7 to F8. our hero advances the king from F2 to F3, while spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the knight to B6; then our hero's king takes D3, leaving E4 behind.
Spider answers by moving the knight from B6 to D5, and right after that our hero slides the bishop across the board, from C3 to E5. Spider's knight reaches B4 and threatens our hero's king.
With a steady hand, our hero brings the king to C3, while spider's pawn advances from A6 to A5. our hero advances the pawn from A2 to A3.
Spider gives check with the knight on D5.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to D8, and right after that our hero's king takes C4, leaving D3 behind.
Spider answers by moving the king from D8 to E8. A clean strike: our hero's king topples the pawn on C5.
With dungeon cunning, Spider brings the king to E7. Check: our hero tightens the net by bringing the bishop to D6.
Spider's king advances from E7 to E8. our hero advances the bishop from D6 to F4, while spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D6. Spider moves the knight from D5 to E3 and topples our hero's pawn.
A clean strike: our hero's bishop topples the knight on E3.
Spider answers by moving the king from F8 to F7, and right after that our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Spider brings the king to G6.
A clean strike: our hero's bishop topples the pawn on A5.
Spider's king advances from G6 to G5. Check: our hero tightens the net by bringing the bishop to D2.
Spider sets the king on F5, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes H4, leaving H2 behind.
Spider answers by moving the king from F6 to G7. A clean strike: our hero's king topples the pawn on E6.
With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to F7, and spider's king advances from H8 to H7.
our hero advances the pawn from G3 to G4, while spider sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to H7; then our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the king from H7 to H8, and right after that our hero slides the king across the board, from F7 to G6.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to H6, while spider's king advances from G8 to H8.
our hero advances the pawn from G5 to G6, and spider sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Spider pushes the king to G7. Check: our hero tightens the net by bringing the pawn to H6.
Spider answers by moving the king from G7 to G8; then our hero slides the bishop across the board, from D2 to C3. With dungeon cunning, Spider brings the king to F8.
With a steady hand, our hero brings the pawn to H7, and spider's king advances from F8 to E8. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the king on E7, watching every square. our hero gives check with the queen on F6.
From the dark, Spider pushes the king to E8; then our hero's bishop takes B4, leaving C3 behind. Spider answers by moving the king from E8 to D7.
Check: our hero tightens the net by bringing the queen to D6.
With dungeon cunning, Spider brings the king to E8. And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 44 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 20 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.