Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's king lands on G1 and defeats Spider's queen!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on F2 and puts our hero in check.
our hero advances the king from E1 to F1. Spider's pawn crowns on G1 and a hostile queen is born.
From F1 to G1, our hero's king swallows Spider's queen.
From the dark, Spider pushes the king to F8; then our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the king from F8 to F7, and right after that our hero slides the bishop across the board, from C1 to E3.
With dungeon cunning, Spider brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on C5.
Spider's knight advances from F6 to G4. our hero advances the bishop from C5 to B4, and spider sets the pawn on A3, watching every square.
A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes C5, leaving C4 behind. Spider moves the knight from G4 to H2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on H2.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to C6, and spider's knight advances from E4 to C3.
our hero advances the pawn from C6 to C7, while spider sets the pawn on A5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Spider pushes the pawn to G5. A clean strike: our hero's queen topples the knight on C3.
Spider answers by moving the king from F7 to G6. From C3 to A5, our hero's queen swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F7. A clean strike: our hero's queen topples the pawn on E5.
Spider's king advances from F7 to G8. From E5 to E7, our hero's queen swallows Spider's pawn.
Spider sets the king on H8, watching every square. A clean strike: our hero's queen topples the pawn on G5.
From the dark, Spider pushes the king to H7. Check: our hero tightens the net by bringing the queen to E7.
Spider answers by moving the king from H7 to H8. our hero gives check with the bishop on B2.
With dungeon cunning, Spider brings the king to G8. Mate. our hero's queen on G7 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 22 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 25% of the games on this floor.