Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's knight lands on E4 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to D6, while our hero's knight takes F3, leaving G1 behind.
Spider answers by moving the knight from E4 to G3. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
With dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the knight to G5, and right after that spider's knight advances from F6 to E8.
our hero captures the knight on E4 and leaves Spider in check.
Spider sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on G4. From the dark, Spider pushes the knight to D6.
our hero captures the enemy knight: the knight leaps from E4 to D6.
A cruel blow: Spider's king captures our hero's knight on D6.
our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the pawn to G6; then spider's pawn advances from C7 to C5.
our hero advances the pawn from G6 to G7, and right after that spider sets the king on C7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Spider pushes the pawn to A5, while our hero's queen takes D5, leaving G8 behind. Spider answers by moving the king from C7 to C8.
our hero captures the enemy pawn: the queen leaps from D5 to E5.
With dungeon cunning, Spider brings the king to B7. our hero claims the enemy pawn by landing on C5.
Spider's pawn advances from E7 to E6. our hero captures the enemy pawn: the queen leaps from E5 to E6.
Spider sets the king on A8, watching every square, while without hurry or fear, our hero places the bishop on D6. From the dark, Spider pushes the pawn to A4, and our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the king from A8 to A7, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the pawn to C7; then spider's king advances from A8 to B7. our hero advances the queen from E6 to D7, and right after that spider sets the king on A7, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to B6. our hero gives check with the queen on C5.
Spider answers by moving the king from B6 to A6. Mate. our hero's queen on C6 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 30% of the games on this floor.