Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on D6 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the king from E1 to D1, and rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Rat pushes the pawn to A2, and right after that our hero's king takes C1, leaving D1 behind. Rat's pawn crowns on A1 and a hostile bishop is born.

our hero slides the king across the board, from C1 to B1, while with dungeon cunning, Rat brings the bishop to F6. With a steady hand, our hero brings the pawn to F4.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the knight to A6; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the king across the board, from C2 to C1. With dungeon cunning, Rat brings the pawn to C2.

A clean strike: our hero's king topples the pawn on C2.

Rat's pawn advances from A5 to A4. our hero advances the king from C2 to B1, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the bishop to H4, and right after that our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the bishop from H4 to G5; then our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the bishop to F6.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from D7 to C8. A clean strike: our hero's pawn topples the bishop on F6.

Rat sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the king to D7.

A clean strike: our hero's king topples the pawn on A3.

Rat advances to F6 and claims our pawn.

our hero slides the pawn across the board, from H3 to H4, and with dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to D4, while rat's king advances from D6 to E7.

our hero advances the king from A3 to A4, and rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on A5.

From the dark, Rat pushes the knight to B8, and right after that our hero's king takes B4, leaving A5 behind. Rat answers by moving the king from E6 to F5; then our hero slides the pawn across the board, from H4 to H5.

Rat gives check with the knight on A6.

With a steady hand, our hero brings the king to C4, and rat's pawn advances from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the king on B5. Rat moves the pawn from F6 to G5 and topples our hero's pawn.

A clean strike: our hero's king topples the knight on A6.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to H7, while rat's king advances from F6 to G7. our hero advances the king from A6 to B7, and rat sets the pawn on C3, watching every square.

A clean strike: our hero's king topples the pawn on C7.

From the dark, Rat pushes the pawn to C2, and right after that our hero's pawn takes D5, leaving D4 behind. Rat's pawn crowns on C1 and a hostile rook is born.

our hero slides the king across the board, from C7 to D7, while with dungeon cunning, Rat brings the rook to C4. With a steady hand, our hero brings the pawn to D6.

Rat moves the king from G7 to H7 and topples our hero's pawn.

our hero advances the king from D7 to E8, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on D7.

From the dark, Rat pushes the rook to F4. Promotion: on D8, our hero turns a pawn into a queen.

Check from Rat: the rook plants itself on E4.

our hero slides the king across the board, from E8 to D7. Rat gives check with the rook on D4.

With a steady hand, our hero brings the king to C8. Rat's rook reaches C4 and threatens our hero's king.

our hero advances the king from C8 to D7, and rat sets the rook on C3, watching every square. From E7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6, and right after that our hero's queen takes E5, leaving E7 behind. Rat answers by moving the king from H6 to G6; then our hero slides the king across the board, from D7 to E6.

With dungeon cunning, Rat brings the rook to C2. From F5, our hero's queen forces Rat to defend.

Rat's king advances from G6 to H5. our hero advances the king from E6 to F6. Rat's rook reaches C6 and threatens our hero's king.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to D6.

A clean strike: our hero's king topples the rook on D6.

Rat answers by moving the king from H5 to H6, and right after that our hero slides the king across the board, from D6 to E5. With dungeon cunning, Rat brings the king to G7.

our hero gives check with the queen on F6.

Rat's king advances from G7 to G8. our hero advances the king from E5 to E6, and rat sets the king on H7, watching every square.

A clean strike: our hero's queen topples the pawn on G5.

From the dark, Rat pushes the king to H8, and right after that our hero's king takes F6, leaving E6 behind. Rat answers by moving the king from H8 to H7.

From G6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H8. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 7 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
17 / 4
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

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