Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on H2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from C6 to E5, and our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from E8 to F8.

our hero advances the bishop from B2 to C3; then rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the bishop leaps from C3 to A5.

Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to G4.

With a steady hand, our hero brings the knight to F3. A cruel blow: Rat's knight captures our hero's pawn on H2.

our hero claims the enemy knight by landing on H2.

Rat sets the pawn on D6, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

From the dark, Rat pushes the king to G7, while our hero's knight takes F3, leaving H2 behind. Rat answers by moving the king from G7 to G6.

our hero captures the enemy pawn: the bishop leaps from A5 to C7.

With dungeon cunning, Rat brings the pawn to E5. our hero claims the enemy pawn by landing on D6.

Rat's pawn advances from E5 to E4. our hero captures the enemy pawn: the bishop leaps from D6 to C5.

A cruel blow: Rat's pawn captures our hero's knight on F3.

our hero claims the enemy pawn by landing on F3.

From the dark, Rat pushes the king to G7, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A5; then rat's king advances from G8 to H8.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G8. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from G8 to H7, and our hero slides the queen across the board, from A8 to C6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from G7 to H8. our hero advances the queen from E6 to F7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 4 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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