Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from G5 to G4 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from H2 to H3. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to H3.

Rat's king advances from F7 to E6. our hero advances the pawn from E2 to E4, and right after that rat sets the knight on F8, watching every square.

our hero gives check with the pawn on F5.

From the dark, Rat pushes the king to F6. our hero claims the enemy pawn by landing on G6.

Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.

our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from F7 to E6. From F5, our hero's queen forces Rat to defend.

Rat sets the king on D6, watching every square. Check: our hero tightens the net by bringing the queen to G6.

From the dark, Rat pushes the king to D7. our hero gives check with the queen on F5.

Rat answers by moving the king from D7 to E8. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to C3. our hero captures the enemy pawn: the queen leaps from C5 to C7.

After toppling the pawn on D2, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on D2.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F7.

our hero captures the pawn on E7 and leaves Rat in check.

Rat's king advances from F7 to G8. Check: our hero tightens the net by bringing the pawn to H7.

Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the king to G7.

From E7, our hero's queen forces Rat to defend.

Rat answers by moving the king from G7 to H8, while our hero slides the queen across the board, from E7 to H4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from G7 to H8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the king from F7 to E6. From H3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the queen to F8.

Rat's king advances from F7 to G6. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on G5, watching every square. From G4, our hero's queen forces Rat to defend.

Rat's king falls on G4 and tears the queen from our hero.

our hero's queen takes E7, leaving F8 behind. Rat answers by moving the king from G4 to F5. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to G4. From G7, our hero's queen forces Rat to defend.

Rat's king advances from G4 to H4. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 56% of the games on this floor.

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