Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider advances its knight to B6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to G8; then our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to E2, while spider's king advances from D8 to E8.
From E2 to E3, our hero's king swallows Spider's pawn.
Spider sets the king on F8, watching every square. A clean strike: our hero's king topples the knight on E4.
From the dark, Spider pushes the king to E8. From E4 to E5, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from C7 to C5; then our hero slides the king across the board, from E5 to D5. With dungeon cunning, Spider brings the king to F7.
From D5 to C5, our hero's king swallows Spider's pawn.
Spider's king advances from F7 to E8. our hero advances the king from C5 to D4, while spider sets the knight on F6, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the knight to H5; then our hero's king takes F5, leaving E5 behind.
Spider's knight reaches G3 and threatens our hero's king.
From F5 to G5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to H1. With a steady hand, our hero brings the pawn to C5, while spider's pawn advances from A4 to A3.
our hero advances the pawn from C5 to C6, and spider sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Spider pushes the king to D7, and right after that our hero's king takes G6, leaving G5 behind. Spider moves the king from D7 to C7 and topples our hero's pawn.
our hero slides the king across the board, from G6 to F7, while with dungeon cunning, Spider brings the knight to H1. From F7 to E7, our hero's king swallows Spider's pawn.
Spider's knight advances from H1 to F2. our hero advances the king from E7 to E6, while spider sets the knight on D3, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Spider pushes the pawn to A2; then our hero's king takes C4, leaving D5 behind.
Check from Spider: the knight plants itself on E5.
our hero slides the king across the board, from C4 to C3. Spider's pawn crowns on A1 and a hostile rook is born.
With a steady hand, our hero brings the king to C2, while spider's king advances from C7 to C6. our hero advances the king from C2 to B2, and spider sets the knight on G6, watching every square.
A clean strike: our hero's king topples the rook on A1.
From the dark, Spider pushes the knight to H4, and right after that our hero's pawn takes G5, leaving G4 behind. Spider answers by moving the pawn from A6 to A5; then our hero slides the king across the board, from A1 to A2.
With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the king to B3, and spider's king advances from B5 to A6.
our hero advances the king from B3 to A4, while spider sets the knight on F3, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Spider pushes the knight to G5; then our hero's pawn takes G7, leaving G6 behind. Spider answers by moving the knight from G5 to E6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the knight to C7. our hero gives check with the queen on G6.
Spider's king advances from A6 to A7. our hero advances the queen from G6 to G5, and spider sets the knight on A6, watching every square.
A clean strike: our hero's queen topples the pawn on A5.
From the dark, Spider pushes the king to B7, and right after that our hero's king takes B5, leaving A4 behind. Spider answers by moving the knight from A6 to B8.
From B6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the king to A5, and spider's knight advances from B8 to D7.
our hero gives check with the queen on A6.
Spider sets the king on B8, watching every square. From B6, our hero's queen forces Spider to defend.
Spider moves the knight from D7 to B6 and topples our hero's queen.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 23 s
- Moves
- 82
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (82 moves) lasted longer than 80% of the games on this floor.