Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's king lands on B4 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G3, and with dungeon cunning, Spider brings the pawn to E2. A clean strike: our hero's king topples the pawn on E2.
Spider's pawn advances from G6 to G5. our hero advances the pawn from G3 to G4, and spider sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the pawn to A3. From D3 to E4, our hero's king swallows Spider's knight.
Spider answers by moving the pawn from C7 to C6; then our hero slides the king across the board, from E4 to D3. With dungeon cunning, Spider brings the pawn to C2.
From D3 to C2, our hero's king swallows Spider's pawn.
Spider's knight reaches B4 and threatens our hero's king.
our hero advances the king from C2 to B3, while spider sets the king on D7, watching every square. From B3 to B4, our hero's king swallows Spider's knight.
From the dark, Spider pushes the pawn to A2; then our hero's king takes B3, leaving B4 behind. Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from B3 to B2.
With dungeon cunning, Spider brings the king to E7. A clean strike: our hero's king topples the pawn on A2.
Spider's pawn advances from E5 to E4. our hero advances the king from A2 to B2, and spider sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the king to E8, and right after that our hero's king takes D2, leaving C2 behind.
Spider answers by moving the king from E8 to F7; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Spider brings the king to F6.
From E3 to E4, our hero's king swallows Spider's pawn.
Spider's king advances from F6 to G6. our hero advances the king from E4 to E5, while spider sets the pawn on C4, watching every square.
From E5 to E6, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the pawn to C3; then our hero's king takes E5, leaving E6 behind. Spider answers by moving the pawn from A6 to A5, and right after that our hero slides the king across the board, from E5 to D4.
With dungeon cunning, Spider brings the pawn to A4. A clean strike: our hero's king topples the pawn on C3.
Spider's king advances from G6 to F6. our hero advances the king from C3 to B4, and spider sets the pawn on A3, watching every square.
A clean strike: our hero's king topples the pawn on A3.
From the dark, Spider pushes the king to G6, and right after that our hero's king takes B3, leaving A3 behind. Spider answers by moving the king from G6 to F6; then our hero slides the king across the board, from B3 to C3.
With dungeon cunning, Spider brings the king to G7. With a steady hand, our hero brings the king to D4, and spider's king advances from G7 to H6.
our hero advances the king from D4 to E3, while spider sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Spider pushes the king to H8; then our hero's king takes F5, leaving E4 behind. Spider answers by moving the king from H8 to H7.
From F5 to G5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to H5, while spider's king advances from G8 to H7.
our hero advances the pawn from G4 to G5, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Spider pushes the king to G8, and right after that our hero's king takes H6, leaving H5 behind. Spider answers by moving the king from G8 to H8.
From G7, our hero's pawn forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to G6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.