Battle chronicle
In the depths of Sewers, our hero faces Spider.
With an adventurer's precision, our hero takes the rival queen on E2.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the king to E2, while spider's king advances from E8 to F8.
our hero advances the king from E2 to D3. Spider's pawn crowns on C1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E2. Check from Spider: the queen plants itself on D2.
our hero's king takes F3, leaving E2 behind. Spider answers by moving the queen from D2 to C2.
A clean strike: our hero's king topples the pawn on E3.
Spider's queen reaches E2 and threatens our hero's king.
From E3 to E2, our hero's king swallows Spider's queen.
Spider's pawn advances from E7 to E6. our hero advances the king from E2 to E3. Spider captures the pawn on G4 and puts our hero in check.
From E3 to E4, our hero's king swallows Spider's knight.
Spider's knight reaches F6 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E5.
Spider answers by moving the pawn from C7 to C5. From E5 to F6, our hero's king swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's king topples the pawn on E6.
Spider's pawn advances from A3 to A2. our hero advances the king from E6 to D5, and spider sets the king on E7, watching every square.
A clean strike: our hero's king topples the pawn on C5.
Spider's pawn crowns on A1 and a hostile rook is born.
our hero's king takes B6, leaving C5 behind. Spider answers by moving the king from E7 to F6; then our hero slides the king across the board, from B6 to C5.
With dungeon cunning, Spider brings the king to G5. With a steady hand, our hero brings the king to D5. Spider gives check with the rook on A5.
our hero advances the king from D5 to C6, while spider sets the rook on A3, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Spider pushes the king to H6; then our hero's king takes C5, leaving B6 behind. Spider answers by moving the rook from A3 to G3, and right after that our hero slides the king across the board, from C5 to D4.
With dungeon cunning, Spider brings the rook to C3. A clean strike: our hero's king topples the rook on C3.
Spider's pawn advances from A6 to A5. our hero advances the king from C3 to B3, and spider sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the king to G4. From A4 to A5, our hero's king swallows Spider's pawn.
Spider answers by moving the king from G4 to H4; then our hero slides the king across the board, from A5 to B6. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, our hero brings the king to C5, and spider's king advances from H4 to H5. our hero advances the king from C5 to D4, while spider sets the king on H4, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to G3; then our hero's king takes E4, leaving E3 behind.
Spider answers by moving the pawn from G5 to G4, and right after that our hero slides the king across the board, from E4 to E3. With dungeon cunning, Spider brings the king to H4.
With a steady hand, our hero brings the king to F2, while spider's king advances from H4 to H3. our hero advances the king from F2 to G1, and spider sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the king on F1. Check from Spider: the pawn plants itself on G2.
our hero's king takes G1, leaving F1 behind. Spider answers by moving the king from H3 to G3.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 70
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 25 / 1
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (70 moves) lasted longer than 65% of the games on this floor.