Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the rook leaps from A6 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider sets the king on D7, watching every square. From D2 to C3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the knight to H5; then our hero's pawn takes G4, leaving G2 behind. Spider answers by moving the knight from H5 to F6, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the knight to F3, while spider's knight advances from D5 to B4.
By taking the pawn on E5, our hero drives Spider into check.
Spider sets the king on D6, watching every square. A clean strike: our hero's knight topples the pawn on G6.
From the dark, Spider pushes the pawn to E5, and right after that our hero's knight takes F4, leaving G6 behind. Spider moves the pawn from E5 to F4 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on F4.
Spider captures the pawn on C2 and puts our hero in check.
With a steady hand, our hero brings the king to D1, and spider's pawn advances from C7 to C5. A clean strike: our hero's king topples the knight on C2.
Spider sets the pawn on A3, watching every square. From B2 to A3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the king to C6; then our hero's rook takes B1, leaving A1 behind. Spider answers by moving the king from C6 to D6.
Check: our hero tightens the net by bringing the rook to B6.
With dungeon cunning, Spider brings the king to C7. A clean strike: our hero's rook topples the pawn on A6.
Spider's knight advances from E4 to F6. From A6 to F6, our hero's rook swallows Spider's knight.
Spider sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to C8, and right after that our hero's pawn takes G7, leaving G6 behind.
Spider answers by moving the king from C8 to D8. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to C7. Check: our hero tightens the net by bringing the queen to G7.
Spider's king advances from C7 to C8. our hero advances the pawn from H2 to H4, while spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the rook on E6. From the dark, Spider pushes the pawn to C4; then our hero's bishop takes E3, leaving C1 behind.
Spider answers by moving the king from D8 to C8, and right after that our hero slides the bishop across the board, from E3 to B6. With dungeon cunning, Spider brings the king to B8.
With a steady hand, our hero brings the rook to C6, while spider's king advances from B8 to A8. our hero advances the queen from G7 to F7, and spider sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to A8, and right after that our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the king from A8 to B8; then our hero slides the king across the board, from C2 to B2. With dungeon cunning, Spider brings the king to A8.
From C6 to C4, our hero's rook swallows Spider's pawn.
Spider's king advances from A8 to B8. our hero advances the pawn from F4 to F5, while spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Spider pushes the king to B8; then our hero's rook takes A4, leaving C4 behind.
Spider answers by moving the king from B8 to B7, and right after that our hero slides the rook across the board, from A4 to B4. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the queen to D7, while spider's king advances from A8 to B8. our hero gives check with the queen on D6.
Spider sets the king on A8, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Spider pushes the king to B7.
Promotion: on H8, our hero turns a pawn into a queen.
Spider answers by moving the king from B7 to A6. our hero gives check with the rook on A4.
With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the queen to D4, and spider's king advances from B7 to C6.
Check: our hero tightens the net by bringing the rook to C4.
Spider sets the king on B7, watching every square. our hero gives check with the queen on H7.
From the dark, Spider pushes the king to A8. Mate. our hero's rook on C8 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.