Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C1 to G5 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider's pawn advances from C3 to C2. our hero advances the pawn from F2 to F3, and spider sets the knight on C3, watching every square.

Without hurry or fear, our hero places the bishop on C1. From the dark, Spider pushes the knight to D5, and right after that our hero's king takes D2, leaving E1 behind.

Spider answers by moving the pawn from E7 to E6. A clean strike: our hero's king topples the pawn on C2.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to D3. Check from Spider: the knight plants itself on B4.

our hero advances the king from D3 to C3. Spider gives check with the knight on D5.

Without hurry or fear, our hero places the king on C4. Spider's knight reaches B6 and threatens our hero's king.

our hero's king takes B5, leaving C4 behind. Spider answers by moving the pawn from A4 to A3. From C1 to A3, our hero's bishop swallows Spider's pawn.

Spider gives check with the pawn on C6.

A clean strike: our hero's king topples the knight on B6.

Spider's king advances from E8 to F7. From B6 to C6, our hero's king swallows Spider's pawn.

Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Spider pushes the king to H6, and right after that our hero's king takes B6, leaving C6 behind.

Spider answers by moving the knight from F6 to H7. A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Spider brings the knight to G5. With a steady hand, our hero brings the bishop to C1, and spider's king advances from H6 to G7.

A clean strike: our hero's bishop topples the knight on G5.

Spider sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the bishop on E7. From the dark, Spider pushes the king to F5; then our hero's king takes B5, leaving A5 behind.

Spider answers by moving the pawn from E5 to E4, and right after that our hero slides the king across the board, from B5 to C4. With dungeon cunning, Spider brings the pawn to E3.

With a steady hand, our hero brings the king to D3, while spider's pawn advances from E3 to E2. From D3 to E2, our hero's king swallows Spider's pawn.

Spider sets the king on F4, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the king to E5, and right after that our hero's bishop takes H4, leaving E7 behind.

Spider answers by moving the king from E5 to F5. From G4, our hero's pawn forces Spider to defend.

With dungeon cunning, Spider brings the king to F4. Check: our hero tightens the net by bringing the bishop to G3.

Spider's king advances from F4 to G5. our hero advances the king from D3 to E4, while spider sets the king on F6, watching every square.

From E5, our hero's bishop forces Spider to defend.

From the dark, Spider pushes the king to G6; then our hero's pawn takes F4, leaving F3 behind. Spider answers by moving the king from G6 to H7, and right after that our hero slides the bishop across the board, from E5 to D4.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the king to E5, while spider's king advances from G8 to G7.

By taking the pawn on E6, our hero drives Spider into check.

Spider sets the king on F8, watching every square; then without hurry or fear, our hero places the pawn on F5. From the dark, Spider pushes the king to E8, and right after that our hero's pawn takes F6, leaving F5 behind.

Spider answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from F6 to F7.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
69
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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