Battle chronicle

In the depths of Sewers, our hero faces Spider.

With an adventurer's precision, our hero takes the rival knight on C5.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

From C1 to E3, our hero's bishop swallows Spider's pawn.

Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on E2. From the dark, Spider pushes the knight to D5, and right after that our hero's king takes D1, leaving E1 behind.

Spider answers by moving the knight from D5 to B4; then our hero slides the bishop across the board, from E3 to C5. With dungeon cunning, Spider brings the king to F8.

From C5 to B4, our hero's bishop swallows Spider's knight.

Spider's knight advances from E4 to C5. A clean strike: our hero's bishop topples the knight on C5.

Spider sets the pawn on C6, watching every square. From E2 to C3, our hero's knight swallows Spider's pawn.

From the dark, Spider pushes the king to E8. A clean strike: our hero's knight topples the pawn on A4.

Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the knight across the board, from A4 to B6. With dungeon cunning, Spider brings the pawn to E4.

With a steady hand, our hero brings the king to E2, while spider's pawn advances from A6 to A5. our hero advances the king from E2 to E3, and spider sets the pawn on E5, watching every square.

A clean strike: our hero's king topples the pawn on E4.

From the dark, Spider pushes the king to D8. From E4 to E5, our hero's king swallows Spider's pawn.

Spider answers by moving the pawn from A5 to A4. A clean strike: our hero's knight topples the pawn on A4.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the king to E6, and spider's king advances from C7 to B8.

our hero advances the king from E6 to D6, while spider sets the king on B7, watching every square. Without hurry or fear, our hero places the bishop on D4.

From the dark, Spider pushes the king to A6. Check: our hero tightens the net by bringing the knight to C5.

Spider answers by moving the king from A6 to B5, and right after that our hero slides the knight across the board, from C5 to D3. With dungeon cunning, Spider brings the king to A5.

A clean strike: our hero's king topples the pawn on C6.

Spider's king advances from A5 to A6. our hero advances the pawn from F2 to F4, and spider sets the king on A5, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Spider pushes the king to A6, and right after that our hero's pawn takes F6, leaving F5 behind.

Spider answers by moving the king from A6 to A5; then our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Spider brings the king to A4.

Promotion: on F8, our hero turns a pawn into a queen.

Spider's king advances from A4 to B3. From B4, our hero's queen forces Spider to defend.

Spider sets the king on A2, watching every square. our hero delivers the final mate from B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 41% of the games on this floor.

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