Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's rook lands on E8 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on C3.

With dungeon cunning, Spider brings the knight to H5. From D2 to E3, our hero's pawn swallows Spider's pawn.

Spider's knight advances from H5 to G7. our hero advances the rook from A1 to B1, while spider sets the pawn on A5, watching every square.

Check: our hero tightens the net by bringing the rook to B8.

From the dark, Spider pushes the king to D7; then our hero's rook takes A8, leaving B8 behind. Spider answers by moving the pawn from A4 to A3.

From A8 to A5, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the king to C8. A clean strike: our hero's rook topples the pawn on A3.

Spider's knight advances from E4 to G5. our hero advances the rook from A3 to A5, and spider sets the pawn on C5, watching every square.

By taking the pawn on C5, our hero drives Spider into check.

From the dark, Spider pushes the king to D8. From C5 to E5, our hero's rook swallows Spider's pawn.

Spider answers by moving the knight from G5 to E6; then our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the king to C7.

With a steady hand, our hero brings the knight to F3, and spider's pawn advances from G6 to G5. A clean strike: our hero's knight topples the pawn on G5.

Spider sets the king on B8, watching every square. From G5 to E6, our hero's knight swallows Spider's knight.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

From the dark, Spider pushes the knight to E8. our hero's knight takes C5, leaving E6 behind, and right after that spider answers by moving the king from B8 to C8.

By taking the knight on E8, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to C7. our hero gives check with the knight on E6.

Spider's king advances from C7 to B7. From C5, our hero's knight forces Spider to defend.

Spider sets the king on B6, watching every square. Without hurry or fear, our hero places the bishop on B4, and right after that from the dark, Spider pushes the king to C6.

our hero's king takes D2, leaving E1 behind; then spider answers by moving the king from C6 to D5. our hero slides the king across the board, from D2 to D3.

With dungeon cunning, Spider brings the king to D6, and with a steady hand, our hero brings the king to D4. Spider's king advances from D6 to C6, while our hero advances the king from D4 to C4.

Spider sets the king on C7, watching every square. Without hurry or fear, our hero places the king on D5; then from the dark, Spider pushes the king to B6.

our hero's pawn takes H4, leaving H2 behind, and right after that spider answers by moving the king from B6 to A7. our hero slides the king across the board, from D5 to C6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 31 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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