Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's queen lands on D6 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the king to F8. A clean strike: our hero's pawn topples the pawn on E3.
Spider answers by moving the knight from F6 to E8, and right after that our hero slides the queen across the board, from D1 to D8. With dungeon cunning, Spider brings the king to F7.
A clean strike: our hero's queen topples the pawn on C7.
Spider's pawn advances from A4 to A3. our hero advances the queen from C7 to A7, and spider sets the king on E6, watching every square.
By taking the pawn on A6, our hero drives Spider into check.
From the dark, Spider pushes the king to F7. From A6 to A3, our hero's queen swallows Spider's pawn.
Spider answers by moving the knight from E4 to D6; then our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to C4.
With a steady hand, our hero brings the pawn to E4. our hero activates Backstab and silently removes a threat from Spider.
Spider's pawn advances from E7 to E5, while our hero advances the pawn from E2 to E3. Spider advances to E3 and claims our pawn.
From F2 to E3, our hero's pawn swallows Spider's knight.
From the dark, Spider pushes the king to G7. A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the knight from E8 to D6. From A3 to D6, our hero's queen swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to G5. our hero gives check with the queen on E7.
Spider's king advances from G7 to H6, and our hero advances the bishop from F1 to E2. Spider sets the pawn on G4, watching every square.
By taking the pawn on G4, our hero drives Spider into check.
From the dark, Spider pushes the king to G6. our hero gives check with the queen on F6.
Spider answers by moving the king from G6 to H7. From H6, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G8. Check: our hero tightens the net by bringing the knight to F6.
Spider's king advances from G8 to F7. our hero gives check with the bishop on H5.
Spider sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on D2; then from the dark, Spider pushes the king to D8.
our hero's rook takes B1, leaving A1 behind, and right after that spider answers by moving the king from D8 to C8. our hero gives check with the queen on F8.
With dungeon cunning, Spider brings the king to C7. From E7, our hero's queen forces Spider to defend.
Spider's king advances from C7 to C6. Check: our hero tightens the net by bringing the queen to E6.
Spider sets the king on C7, watching every square. our hero gives check with the queen on B6.
From the dark, Spider pushes the king to C8. our hero's rook takes B5, leaving B1 behind.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 41% of the games on this floor.