Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its knight to F5 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D4, and right after that with dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from G4 to G3, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to F8.

With a steady hand, our hero brings the pawn to F5. Rat's pawn falls on F5 and tears the pawn from our hero.

our hero advances the pawn from H4 to H5; then rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the pawn from C4 to C3.

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Rat brings the knight to F4. our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from E7 to E6. our hero gives check with the queen on F6.

Rat sets the king on D5, watching every square. our hero captures the enemy pawn: the queen leaps from F6 to F5.

After toppling the pawn on G2, Rat threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Rat's knight reaches E3 and threatens our hero's king.

our hero slides the king across the board, from F1 to E2. A cruel blow: Rat's knight captures our hero's queen on F5.

With a steady hand, our hero brings the bishop to B2, and right after that rat's king advances from D5 to E4. our hero advances the pawn from C2 to C4; then rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to G2, and our hero's king takes F2, leaving E2 behind.

On G1, Rat promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on G1.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to H2; then rat's knight advances from F5 to E7.

our hero advances the bishop from B2 to F6, and right after that rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the bishop on G7.

From the dark, Rat pushes the king to E3, while our hero's pawn takes E7, leaving E6 behind. Rat's knight falls on E7 and tears the pawn from our hero.

our hero slides the king across the board, from H2 to G3; then with dungeon cunning, Rat brings the king to D3. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from D3 to E2.

our hero advances the king from F4 to E5; then rat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the knight to G6, and our hero's king takes F6, leaving E6 behind. Rat answers by moving the knight from G6 to F4, while our hero slides the bishop across the board, from G7 to H6.

Check from Rat: the knight plants itself on D5.

With a steady hand, our hero brings the king to E5; then rat's knight advances from D5 to B6. our hero advances the king from E5 to E4, and right after that rat sets the king on F1, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E1, while our hero's king takes C3, leaving D3 behind.

Rat answers by moving the knight from B6 to C8, and our hero slides the king across the board, from C3 to B2. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the king to A3, and right after that rat's king advances from F2 to F1. our hero captures the enemy pawn: the king leaps from A3 to A4.

Rat sets the knight on D6, watching every square, while without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to E2, and our hero's king takes C3, leaving B3 behind.

Check from Rat: the knight plants itself on E4.

our hero slides the king across the board, from C3 to B3, and right after that with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the bishop to F8; then rat's king advances from E2 to D2.

our hero claims the enemy knight by landing on D6.

Rat's pawn falls on D6 and tears the bishop from our hero.

Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the king to D1, while our hero's king takes B5, leaving A4 behind.

Rat answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the pawn leaps from C4 to D5.

With dungeon cunning, Rat brings the king to D2. our hero claims the enemy pawn by landing on C5.

Rat's king advances from D2 to E2. our hero advances the pawn from D5 to D6; then rat sets the king on D2, watching every square.

Without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to E1. our hero's pawn crowns on D8 and becomes a queen.

Rat answers by moving the king from E1 to E2, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to F1.

With a steady hand, our hero brings the pawn to A4; then rat's king advances from F1 to G2. our hero advances the pawn from A4 to A5, and right after that rat sets the king on H1, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G1, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from G1 to G2. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the queen to B7, and right after that rat's king advances from H2 to H3.

our hero advances the queen from B7 to G7; then rat sets the king on H2, watching every square. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 15 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
13 / 16
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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