Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on D4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to A4. our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from E4 to E5; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to F4.

With a steady hand, our hero brings the pawn to G3. A cruel blow: Rat's knight captures our hero's pawn on E6.

our hero claims the enemy pawn by landing on G4.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D4, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the pawn from E7 to E6. our hero captures the enemy knight: the pawn leaps from C3 to D4.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to D1. Rat gives check with the pawn on C2.

our hero captures the enemy pawn: the king leaps from D1 to C2.

Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to E5.

our hero captures the enemy pawn: the pawn leaps from D4 to E5.

Rat answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to E7.

our hero captures the enemy pawn: the pawn leaps from F5 to G6.

Rat's king advances from E7 to E6. our hero advances the pawn from G6 to G7, and right after that rat sets the king on D5, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to D4, while our hero's queen takes E6, leaving G8 behind. Rat answers by moving the king from D4 to C5, and our hero slides the queen across the board, from E6 to G4.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from B6 to A6.

our hero advances the pawn from G6 to G7; then rat sets the king on A7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the pawn to C5. our hero captures the pawn on A4 and leaves Rat in check.

Rat answers by moving the king from A7 to B7, while our hero slides the queen across the board, from A4 to D7. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the queen to D5; then rat's king advances from A6 to A7. our hero captures the pawn on C5 and leaves Rat in check.

Rat sets the king on A8, watching every square. our hero captures the enemy pawn: the queen leaps from D7 to C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 21 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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