Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's knight captures our hero's queen on E5.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the pawn to C5. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Spider answers by moving the knight from F6 to G4, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the pawn to E6.

With a steady hand, our hero brings the pawn to H3; then spider's knight advances from G4 to F6. our hero advances the pawn from H3 to H4, and right after that spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the knight on H3. From the dark, Spider pushes the pawn to A3. our hero claims the enemy pawn by landing on A3.

Spider answers by moving the knight from F6 to D5. our hero captures the enemy pawn: the rook leaps from A3 to A5.

A cruel blow: Spider's knight captures our hero's pawn on E3.

our hero claims the enemy pawn by landing on C5.

After toppling the pawn on G2, Spider threatens our hero's king.

our hero advances the king from E1 to D1; then spider sets the knight on F4, watching every square. Without hurry or fear, our hero places the rook on C6.

Check from Spider: the knight plants itself on F2.

our hero's king takes E1, leaving D1 behind. A cruel blow: Spider's knight captures our hero's knight on H3.

our hero captures the pawn on E6 and leaves Spider in check.

Spider's knight falls on E6 and tears the rook from our hero.

With a steady hand, our hero brings the pawn to C5; then spider's pawn advances from G6 to G5. our hero advances the pawn from C5 to C6.

Spider's pawn falls on H4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the knight to D8. our hero's pawn crowns on C8 and becomes a queen.

Spider answers by moving the knight from H3 to F4, and our hero slides the queen across the board, from C8 to F5. With dungeon cunning, Spider brings the knight to C6.

our hero captures the pawn on E5 and leaves Spider in check.

Spider's knight falls on E5 and tears the queen from our hero.

our hero captures the enemy knight: the bishop leaps from C1 to F4.

Spider sets the knight on G6, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the king to D7, and our hero's bishop takes G5, leaving F4 behind.

Spider answers by moving the king from D7 to C6. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Spider brings the knight to F8. With a steady hand, our hero brings the bishop to G5; then spider's knight advances from F8 to G6.

our hero advances the pawn from E4 to E5, and right after that spider sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to C6, while our hero's pawn takes E7, leaving E6 behind. Spider's knight falls on E7 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the king to F3, and right after that spider's king advances from D5 to E6.

our hero advances the king from F3 to F4; then spider sets the knight on C6, watching every square. Without hurry or fear, our hero places the king on G4.

Spider's knight reaches E5 and threatens our hero's king.

our hero's king takes H5, leaving G4 behind. Spider answers by moving the knight from E5 to C6, while our hero slides the king across the board, from H5 to G6.

With dungeon cunning, Spider brings the king to D5. With a steady hand, our hero brings the bishop to F6; then spider's king advances from D5 to C4.

our hero advances the king from G6 to F5, and right after that spider sets the king on D3, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Spider pushes the knight to B4, while our hero's king takes D6, leaving E6 behind. Spider answers by moving the knight from B4 to C2, and our hero slides the king across the board, from D6 to C5.

With dungeon cunning, Spider brings the knight to A1. our hero claims the enemy knight by landing on A1.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
77
How it ended
draw
Captures (hero / opponent)
10 / 7
Material captured (hero / opponent)
14 / 21
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 74% of the games on this floor.

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