Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's knight lands on A5 and defeats Spider's knight!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider answers by moving the king from E8 to D7. From D2 to C3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's pawn topples the pawn on A3.
Spider's knight advances from E4 to D6. our hero advances the pawn from A3 to A4, and spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Spider pushes the knight to E4, and right after that our hero's pawn takes C4, leaving C3 behind.
Spider answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from C4 to C5. Spider advances to C5 and claims our pawn.
With a steady hand, our hero brings the pawn to C4, and spider's knight advances from D6 to F7. our hero advances the bishop from C1 to B2, while spider sets the knight on D6, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to E4.
A clean strike: our hero's knight topples the pawn on E5.
Spider answers by moving the knight from E4 to D6. From E5 to G6, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to D7. Check: our hero tightens the net by bringing the knight to E5.
Spider's king advances from D7 to E8. From E5 to C6, our hero's knight swallows Spider's pawn.
Check from Spider: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D2. Spider captures the pawn on C4 and puts our hero in check.
From D2 to D3, our hero's king swallows Spider's knight.
Spider moves the knight from C4 to A5 and topples our hero's pawn.
A clean strike: our hero's knight topples the knight on A5.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the knight to B7, and spider's king advances from D7 to C7.
our hero advances the knight from B7 to C5, while spider sets the pawn on E6, watching every square. By taking the pawn on E6, our hero drives Spider into check.
From the dark, Spider pushes the king to B8; then our hero's knight takes C5, leaving E6 behind. Spider answers by moving the king from B8 to C8.
From C5 to A6, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the pawn to E4, while spider's king advances from D8 to C8.
our hero advances the king from D3 to D4, and spider sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Spider pushes the king to C8, and right after that our hero's king takes D5, leaving D4 behind. Spider answers by moving the king from C8 to D8; then our hero slides the king across the board, from D5 to D6.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the pawn to E6, and spider's king advances from C8 to B7.
our hero gives check with the knight on C5.
Spider sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to A8; then our hero's king takes D7, leaving D6 behind.
Spider answers by moving the king from A8 to B8. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the pawn to H3, while spider's king advances from A7 to B6.
our hero advances the pawn from H3 to H4, and spider sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Spider pushes the king to B6, and right after that our hero's pawn takes H6, leaving H5 behind. Spider answers by moving the king from B6 to A7; then our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Spider brings the king to B6. Promotion: on H8, our hero turns a pawn into a queen.
Spider's king advances from B6 to A7. our hero advances the queen from H8 to F6.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 52 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 74% of the games on this floor.