Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero answers with fury: the king leaps from E2 to F2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From F2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the king to D8; then our hero's bishop takes A3, leaving C1 behind. Spider answers by moving the king from D8 to E8, and right after that our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to D3. Spider gives check with the knight on F2.
From D3 to C3, our hero's king swallows Spider's pawn.
Spider's knight reaches D1 and threatens our hero's king.
Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the pawn to F5. From B4 to A4, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from A4 to A5. With dungeon cunning, Spider brings the knight to B2.
From A5 to A6, our hero's king swallows Spider's pawn.
Spider's knight advances from B2 to C4. our hero advances the bishop from A3 to B4, while spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the knight to B2; then our hero's king takes A5, leaving B5 behind.
Spider answers by moving the pawn from C7 to C5, and right after that our hero slides the king across the board, from A5 to B5. Spider moves the pawn from C5 to B4 and topples our hero's bishop.
A clean strike: our hero's king topples the pawn on B4.
Spider's knight reaches D3 and threatens our hero's king.
our hero advances the king from B4 to C4, and spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Spider pushes the knight to F2, and right after that our hero's king takes D2, leaving C3 behind. Spider answers by moving the king from C8 to D7; then our hero slides the king across the board, from D2 to E2.
With dungeon cunning, Spider brings the pawn to E6. From E2 to F2, our hero's king swallows Spider's knight.
Spider's king advances from D7 to D8. our hero advances the king from F2 to G3, while spider sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to D7; then our hero's king takes G5, leaving F4 behind.
Spider answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from G5 to F6. With dungeon cunning, Spider brings the king to C5.
A clean strike: our hero's king topples the pawn on E6.
Spider's king advances from C5 to B4. From E6 to F5, our hero's king swallows Spider's pawn.
Spider sets the king on A5, watching every square; then without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to A6.
From E5 to E4, our hero's king swallows Spider's pawn.
Spider answers by moving the king from A6 to A7; then our hero slides the king across the board, from E4 to F4. With dungeon cunning, Spider brings the king to A8.
With a steady hand, our hero brings the pawn to E4, and spider's king advances from A8 to B7. our hero advances the pawn from E4 to E5, while spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to B7; then our hero's pawn takes E7, leaving E6 behind.
Spider answers by moving the king from B7 to C6. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to D5. From H5, our hero's queen forces Spider to defend.
Spider's king advances from D5 to C6. Check: our hero tightens the net by bringing the queen to G6.
Spider sets the king on C5, watching every square. our hero gives check with the queen on F5.
From the dark, Spider pushes the king to C6. From E6, our hero's queen forces Spider to defend.
Spider answers by moving the king from C6 to B5. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Spider brings the king to A4. With a steady hand, our hero brings the king to E3, and spider's king advances from A4 to A3.
our hero advances the king from E3 to D2, while spider sets the king on A2, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Spider pushes the king to A1. our hero gives check with the king on B3.
Spider answers by moving the king from A1 to B1. Mate. our hero's queen on E1 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.