Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

With dungeon cunning, Slug brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug's knight advances from F6 to E4. our hero claims the enemy pawn by landing on B3.

Slug sets the pawn on D5, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the king to E7.

our hero claims the enemy pawn by landing on G4.

Slug answers by moving the king from E7 to E6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the pawn to F6.

With a steady hand, our hero brings the pawn to G6, and right after that slug's knight advances from E4 to F2. our hero captures the enemy knight: the king leaps from E1 to F2.

Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the pawn to B4.

our hero captures the enemy pawn: the pawn leaps from C3 to B4.

Slug answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.

Slug's pawn falls on C4 and tears the pawn from our hero.

our hero's pawn crowns on G8 and becomes a queen.

Slug's king advances from D7 to E7. our hero claims the enemy pawn by landing on C4.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the queen on F4. From the dark, Slug pushes the king to C6.

our hero captures the pawn on F6 and leaves Slug in check.

Slug answers by moving the king from C6 to B7, and our hero slides the pawn across the board, from B4 to B5. From the shadows, Backstab. Slug loses a piece to our hero's blade.

With dungeon cunning, Slug brings the king to A8, and right after that with a steady hand, our hero brings the queen to F7. Slug's king advances from A8 to B8; then our hero advances the pawn from E3 to E4.

Slug sets the king on C8, watching every square. Without hurry or fear, our hero places the bishop on G5, and from the dark, Slug pushes the king to B8.

our hero gives check with the bishop on F4.

Slug answers by moving the king from B8 to A8, and right after that our hero slides the bishop across the board, from F4 to E3. With dungeon cunning, Slug brings the king to B8.

Check: our hero tightens the net by bringing the queen to A7.

Slug's king advances from B8 to C8, and right after that our hero advances the bishop from E3 to F4. Slug sets the king on D8, watching every square.

From G5, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to E8. our hero delivers the final mate from E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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