Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on H3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy knight: the pawn leaps from C2 to B3.
Slug sets the bishop on D3, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the king to D7, and our hero's king takes D2, leaving E1 behind. Slug answers by moving the bishop from D3 to F1, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to E3; then slug's king advances from D7 to E6.
our hero advances the king from E3 to F4. Slug's pawn falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
From the dark, Slug pushes the pawn to F5, while our hero's bishop takes A3, leaving C1 behind. Slug answers by moving the king from E6 to D7.
our hero captures the enemy pawn: the king leaps from F4 to F5.
With dungeon cunning, Slug brings the king to E7. our hero claims the enemy pawn by landing on G4.
Check from Slug: the bishop plants itself on H3.
our hero captures the enemy bishop: the king leaps from G4 to H3.
Slug sets the king on F8, watching every square. our hero captures the pawn on D6 and leaves Slug in check.
From the dark, Slug pushes the king to E8, and our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the pawn to G5; then slug's king advances from C8 to D7.
our hero advances the pawn from F4 to F5, and right after that slug sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on F6.
A cruel blow: Slug's king captures our hero's bishop on D6.
our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the king from D6 to D5, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from C6 to B7.
our hero's pawn crowns on F8 and becomes a queen.
Slug sets the king on A6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug answers by moving the pawn from B6 to B5. Check: our hero tightens the net by bringing the queen to G6.
With dungeon cunning, Slug brings the king to B7. our hero gives check with the queen on E7.
Slug's king advances from B7 to C8. Mate. our hero's queen on G8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.